Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 5043672546882799491 30 ds04031004 the Ducker (level 3, -4/27 HPs) Began as a Merfolk Gladiator on Oct 21, 2025. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (1010 turns). ds04031004 the Ducker (Merfolk Gladiator) Turns: 1010, Time: 00:01:39 Health: -4/27 AC: 4 Str: 20 XL: 3 Next: 18% Magic: 3/3 EV: 13 Int: 7 God: Gold: 103 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +6 ring of strength (worn) g - a ring of magical power Wands c - a wand of iceblast (6) Scrolls c - a scroll of fog {unknown} d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.1 Fighting * Level 4.3 Long Blades - Level 2.0 Throwing + Level 4.5 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 50% 1 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Terence is caught in the net! Terence is moderately wounded. Terence struggles against the net. You hit Terence but do no damage. Terence is moderately wounded. Terence struggles against the net. You hit Terence but do no damage. Terence is moderately wounded. Terence struggles against the net. You catch the helpless Terence completely off-guard! You hit Terence. Terence is moderately wounded. Terence struggles against the net. You hit Terence but do no damage. Terence is moderately wounded. Terence struggles against the net. You hit Terence but do no damage. Terence is moderately wounded. Terence struggles against the net. The net rips apart, and Terence comes free! You hit Terence. Terence is heavily wounded. Terence screams, "I want to be left alone!" Terence barely misses you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 67% to hit) You throw a throwing net. The throwing net barely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #........###..###.####.##.#.#.. #........###..###.## #.#....### ###.......)....##..# #.#.#...# #.#..........###.# #.#.###.## ####.#..........###.###...# #... #....#..........#.........####.. ##..##.......................... ##.##........÷.#..÷......###.#. #..#.#(.....@@#.#...#..## #.#. ##.#.#.............###.# #.#. #.#.#......^.#....# #.# #.#. #.#..#.......#...## #.# #.## #.##.....~~~.....# #.# ### #†.[##..~~ß~~....####.# #......#######.#...##.# #...###.##.# ###...##.#### ## ### #...# ####.# ##..##....###. You could see Terence. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) 5 ball pythons 6 bats A frilled lizard (D:1) A kobold (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 287 | D:1 | Identified the +5 flail "Umenoson" {venom, rElec Int+4} 353 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 783 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 953 | D:2 | Found a shadowy altar of Dithmenos. 969 | D:2 | Noticed Terence 1009 | D:1 | HP: 1/27 [Terence/+0 hand axe (3)] 1010 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms, interstate_on_off, corexii_leaking_fountain, chequers_serial_rivers_marsh, minivault_5, moated_statue D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 | 4.3 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.5 Action || total ---------------------------++------- Attack: Normal || 87 Melee: Long sword || 87 Throw: Throwing net || 3 Stab: Held in net/web || 1 Sleeping || 1 Armour: Leather armour || 53 Dodge: Dodged || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1023 | 1004 | 19 | 0 | 729 | 2 | 511.5 | Dungeon | 1023 | 1004 | 19 | 0 | 729 | 2 | 511.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 742 daAuts D:2: 280 daAuts