Dungeon Crawl Stone Soup version 0.34-a0-935-g04fd3a23e9 (webtiles) character file. Game seed: 3197189363227368714 121 ds04031004 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:34 (2969 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 2969, Time: 00:03:34 Health: -3/24 AC: 2 Str: 6 XL: 4 Next: 76% Magic: 10/13 EV: 11 Int: 27 God: Gold: 178 SH: 0 Dex: 13 Spells: 6/13 levels left rFire + . . (50%) b - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . d - melded +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.26/turn e - quill talisman of the Vacuum {rF+ Str+2 Int+2} %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 178 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (melded) Magical Staves b - a staff of necromancy (weapon) Jewellery c - a ring of poison resistance (worn) Talismans e - the quill talisman of the Vacuum (worn) {rF+ Str+2 Int+2} (You found it on level 3 of the Dungeon) [quill talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Scrolls c - 4 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} m - 6 scrolls of enchant armour {unknown} o - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 3 potions of moonshine {unknown} j - a potion of brilliance {unknown} k - 2 potions of resistance {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations + Level 1.0 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 x - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 24% 1d1 7% 1 Lesser Beckoning Tloc 12% N/A 11% 2 Vampiric Draining Necr 18% 2d7 14% 3 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Petrify Alch/Erth 3% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History a +0 whip; a +0 ring mail Things that are here: a +0 short sword; a stone You enter the shallow water. Moving in this stuff is going to be slow. There is a snail-covered altar of Cheibriados here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You see here a ball python skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The gnoll shouts! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 whip! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... ##### .... ...# ..# .j#+## #j...# #j...# +@...# #....# #....# .....# .....+ #.....# #.....# ....... You could see 3 gnolls. Vanquished Creatures A clockroach (D:3) A gnoll (D:1) 2 adders (D:3) 2 ribbon worms 6 dart slugs 6 endoplasms 10 hobgoblins 2 orcs (D:3) 2 quokkas (D:1) 5 ball pythons 4 bats (D:1) 3 frilled lizards 5 goblins 6 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 472 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 515 | D:1 | Reached skill level 5 in Conjurations 1244 | D:2 | Found a faded altar of an unknown god. 2190 | D:3 | Reached XP level 4. HP: 17/24 MP: 3/12 2229 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2307 | D:3 | Found a snail-covered altar of Cheibriados. 2360 | D:3 | Reached skill level 5 in Spellcasting 2427 | D:3 | Identified the quill talisman of the Vacuum {rF+ Str+2 | Int+2} 2711 | D:3 | Reached skill level 1 in Necromancy 2969 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic, palyth_stone_intersect, minmay_cut_off D:2: layout_basic, basic_ecumenical_altar D:3: layout_loops_ring, kennysheep_slug_shrine, minmay_misc_feat_roman, chequers_big_river, nrook_mini_vaults D:4: layout_gridville, serial_shops, nicolae_shop_mannequins, shop, minivault_25 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Necromancy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Staff | 1 | || 1 Cast: Magic Dart | 74 | 8 || 82 Searing Ray | 12 | 8 || 20 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 10 | 2 || 12 Form: Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2974 | 2933 | 41 | 0 | 2598 | 4 | 743.5 | Dungeon | 2974 | 2933 | 41 | 0 | 2598 | 4 | 743.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1069 daAuts D:1: 981 daAuts D:2: 922 daAuts D:4: 1 daAuts