Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16317910946463673143 452 dpvhrtm7976 the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on June 20, 2025. Slain by Edmund ... wielding a +4 flail of protection (11 damage) ... on level 4 of the Dungeon. The game lasted 00:10:10 (3563 turns). dpvhrtm7976 the Conjurer (Deep Elf Conjurer) Turns: 3563, Time: 00:10:11 Health: -2/32 AC: 2 Str: 4 XL: 6 Next: 75% Magic: 4/15 EV: 12 Int: 25 God: Gold: 258 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . k - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ p - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 258 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of air (weapon) Jewellery n - the ring of Resoj {*Slow Str+4 Dex+6 Slay+5} (You found it on level 3 of the Dungeon) [ring of dexterity] *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). p - a ring of flight (worn) q - a ring of protection from fire Wands o - a wand of light (4) r - a wand of flame (17) Scrolls c - 5 scrolls of identify {unknown} d - 5 scrolls of revelation {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} i - a scroll of blinking {unknown} s - a scroll of torment {unknown} Potions b - 3 potions of magic g - a potion of cancellation {unknown} j - 3 potions of heal wounds {unknown} l - 2 potions of enlightenment {unknown} m - 2 potions of curing {unknown} Skills: + Level 4.5 Dodging + Level 4.8 Stealth + Level 5.2 Spellcasting + Level 5.7 Conjurations + Level 2.4 Air Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Rending Blade Conj/Frge 20% 2d7 24% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ( D:2 [ Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is moderately wounded. Edmund shouts! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +4 flail of protection! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund closely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (heavily wounded, 81% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +4 flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" #.# #..#.#.####### #.# #.# ##...........# #.# #.# ##....#####.# #.#########....# #.# #...........>..# #.# ####################.# ...##.# #####.##.# #...@....# ###@#.#### #.#........ #.######### #. ## You could see Edmund. Vanquished Creatures A black bear (D:3) A bullfrog (D:4) 2 orc priests (D:3) A gnoll bouda (D:4) An iguana (D:4) Ijyb (D:4) An orc wizard (D:3) 3 gnolls (D:4) 3 adders (D:3) A shadow imp (D:4) 4 dart slugs 4 orcs 7 endoplasms 7 giant cockroaches 6 hobgoblins 4 jackals (D:3) 3 quokkas (D:3) 7 ball pythons 6 bats 5 frilled lizards 2 goblins 5 kobolds 6 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dpvhrtm7976 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 279 | D:1 | Learned a level 2 spell: Searing Ray 295 | D:1 | Found Uhaluw's Weapon Shop. 1306 | D:2 | Found Olar's Armour Shop. 1399 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 2088 | D:3 | Found a glowing drain. 2231 | D:3 | Identified the ring of Resoj {*Slow Str+4 Dex+6 Slay+5} 2271 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 2417 | D:3 | Noticed a black bear 2424 | D:3 | Killed a black bear 2425 | D:3 | Reached skill level 5 in Conjurations 2425 | D:3 | Reached skill level 1 in Air Magic 2425 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 2895 | D:4 | Noticed Ijyb 2908 | D:4 | Killed Ijyb 2909 | D:4 | Reached XP level 6. HP: 24/32 MP: 3/15 2994 | D:4 | Identified the quill talisman "Dafidirr" {rN++ Int+4} 3181 | D:4 | Reached skill level 5 in Spellcasting 3557 | D:4 | Noticed Edmund 3563 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic, serial_shops, nicolae_shop's_first_dollar, kennysheep_nondescript, minmay_pentomino_x2 D:2: layout_basic, serial_shops, nicolae_shop_targeted, chequers_serial_rivers_small_b D:3: layout_loops_ring, gup_sewer_entry_spiral D:4: layout_basic, uniq_ijyb, uniq_edmund, uniq_robin Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.8 Dodging | 3 4 | 4.5 Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.7 Air Magic | 1 2 | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Staff | 5 | 21 || 26 Cast: Magic Dart | 31 | 73 || 104 Searing Ray | 49 | 20 || 69 Armour: Robe | 8 | 25 || 33 Dodge: Dodged | 15 | 26 || 41