dosmsckrgo Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, -2, D:1) a beast talisman (11, -4, D:1) a +0 robe (18, -8, D:1) a +0 scale mail (22, 13, D:1) a +0 ring mail (24, 12, D:1) a +0 dagger (27, 8, D:1) a jackal skeleton (29, 32, D:1) a +0 dagger a +0 club a kobold corpse (skeletalised by now) (30, -6, D:1) a frilled lizard corpse (skeletalised by now) (31, -4, D:1) a +0 dagger (32, 28, D:1) a +0 sling (35, 13, D:1) a ball python corpse (skeletalised by now) (42, -16, D:1) a bat corpse (skeletalised by now) (42, 20, D:1) a beast talisman (43, -2, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 3, D:2) a hobgoblin corpse (skeletalised by now) (4, 7, D:2) a +0 whip (7, 10, D:2) the staff of Faidipopoim {^Fragile +Blink rElec rPois Str+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (17, 9, D:2) the +7 hammer of Kyicwef {heavy, *Rage Str+5} Str+5: It affects your strength (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (17, 10, D:2) a +0 hammer (17, 15, D:2) a +0 hammer (17, 16, D:2) a +0 hammer (18, 9, D:2) a +0 hammer (18, 10, D:2) a +0 hammer (18, 11, D:2) a +0 hammer (18, 15, D:2) a +0 hammer (18, 16, D:2) a +0 hammer (19, 9, D:2) a +0 hammer (19, 10, D:2) a +0 hammer (19, 11, D:2) a +0 hammer (19, 12, D:2) a +0 hammer (19, 14, D:2) a +0 hammer (19, 15, D:2) a +0 hammer (19, 16, D:2) a +0 hammer (20, 8, D:2) a +0 hammer (20, 9, D:2) a +0 hammer (20, 10, D:2) a +0 hammer (20, 11, D:2) a +0 hammer (20, 12, D:2) a +0 hammer (20, 13, D:2) a +0 hammer (20, 15, D:2) a +0 hammer (20, 16, D:2) a +0 hammer (21, 8, D:2) a +0 hammer (21, 9, D:2) a +0 hammer (21, 10, D:2) a +0 hammer (21, 11, D:2) a +0 hammer (21, 12, D:2) a +0 hammer (21, 14, D:2) a +0 hammer (21, 15, D:2) a +0 hammer (21, 16, D:2) a +0 hammer (22, 8, D:2) a +0 hammer (22, 9, D:2) a +0 hammer (22, 10, D:2) the +2 hammer of Debasement {venom, +Blink rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. (22, 11, D:2) a +0 hammer of protection (22, 12, D:2) a +0 hammer (22, 14, D:2) a +0 hammer (22, 15, D:2) a +0 hammer (22, 16, D:2) a +0 hammer (23, 8, D:2) the +7 hammer of Votue {drain, rElec} rElec: It insulates you from electricity. (23, 9, D:2) a +0 hammer (23, 10, D:2) a +0 hammer (23, 11, D:2) a +0 hammer (23, 13, D:2) a +0 hammer (23, 14, D:2) a +0 hammer (23, 15, D:2) the +5 hammer of Jakogarph {venom, *Slow +Blink rN++ Str+3} Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. +Blink: It lets you blink. *Slow: It may slow you when you take damage. (23, 16, D:2) a +0 hammer (24, 8, D:2) a +0 hammer (24, 9, D:2) a +0 hammer (24, 15, D:2) a +0 hammer (25, 8, D:2) a +0 hammer (25, 9, D:2) a +0 hammer (25, 15, D:2) a +0 hammer (26, 8, D:2) a +0 hammer (26, 9, D:2) a +0 hammer (26, 15, D:2) a +0 hammer (26, 16, D:2) a +0 hammer (27, 8, D:2) a +0 hammer (27, 9, D:2) a +0 hammer (27, 11, D:2) a +0 hammer (27, 15, D:2) a +0 hammer (27, 16, D:2) a +0 hammer (27, 31, D:2) a jackal skeleton (27, 32, D:2) a jackal skeleton (28, 9, D:2) a +1 hammer of holy wrath (28, 15, D:2) a +0 hammer (28, 16, D:2) a +0 hammer (29, 9, D:2) a +0 hammer (29, 10, D:2) a +0 hammer (29, 11, D:2) a +0 hammer of draining (29, 12, D:2) a +0 hammer (29, 13, D:2) a +0 hammer (29, 14, D:2) a +0 hammer (29, 15, D:2) a +0 hammer (33, 39, D:2) a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) (37, 12, D:2) a quokka corpse (skeletalised by now) (41, 14, D:2) a rat corpse (skeletalised by now) (46, 37, D:2) a +0 spear (49, 12, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (1, 0, D:3) a +0 dagger 3 boomerangs a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, -10, D:3) a +0 robe (16, 0, D:3) a +0 dagger a kobold skeleton (24, -1, D:3) a ball python skeleton (37, 24, D:3) a +0 short sword (39, 22, D:3) a bat corpse (skeletalised by now) (41, 26, D:3) a +0 dagger a goblin corpse (skeletalised by now) (44, -9, D:3) a +0 club (45, 22, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of immolation (30, 14, D:4) a ring of flight (30, 24, D:4) a dart slug corpse (34, 14, D:4) a scroll of vulnerability (43, 12, D:4) a potion of degeneration