dosmsckrgo Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -20, D:1) a hobgoblin skeleton (2, -18, D:1) a +0 dagger a ball python skeleton a kobold skeleton (6, 11, D:1) a +0 club (7, -26, D:1) a +0 dagger (15, -23, D:1) a ball python skeleton (16, -31, D:1) a bat skeleton (16, -24, D:1) a +0 short sword (21, -20, D:1) a +0 dagger (22, -16, D:1) a jackal skeleton (24, -35, D:1) a jackal skeleton (25, -33, D:1) a jackal skeleton (32, -20, D:1) a +0 club (39, -4, D:1) a +0 dagger (45, -2, D:1) a bat skeleton (45, 2, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (1, -2, D:2) an adder skeleton (3, -6, D:2) a +0 club (8, 7, D:2) a +0 sling (12, 0, D:2) a +0 club (13, -1, D:2) a +0 short sword a kobold skeleton (16, 22, D:2) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (unseen) (18, 27, D:2) a +0 hand axe (19, 7, D:2) a +0 hand axe (20, 21, D:2) the +5 woodcutter's axe (unseen) (21, 30, D:2) a +0 hand axe (24, 25, D:2) a +0 hand axe (25, 7, D:2) a bat skeleton (27, 6, D:2) a bat skeleton (35, 21, D:2) a +0 flail a gnoll corpse (skeletalised by now) (36, 39, D:2) a +0 spear a gnoll corpse (skeletalised by now) (39, 37, D:2) a +0 club a +0 spear (39, 38, D:2) a +0 whip (43, 32, D:2) a +0 club