doomguy Level 1 of the Dungeon [Shop] Omilluamm's Magic Scroll Emporium (Shop contents are unknown) [Shop] Hixim's Book Boutique a parchment of Borgnjor's Revivification (418 gold) a parchment of Fortress Blast (250 gold) a parchment of Foxfire (40 gold) a parchment of Confusing Touch (88 gold) a parchment of Kiss of Death (40 gold) a parchment of Fulminant Prism (130 gold) a parchment of Vampiric Draining (88 gold) a parchment of Forge Blazeheart Golem (130 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (13, -1, D:1) a +0 sling (20, 24, D:1) a +0 club (20, 25, D:1) a +0 club (31, 14, D:1) 3 stones (34, -2, D:1) a rat corpse (skeletalised by now) (34, 0, D:1) a bat corpse (skeletalised by now) (36, 4, D:1) a +0 mace (37, 13, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (4, -18, D:2) a gnoll skeleton (12, -21, D:2) a +0 short sword a kobold skeleton (12, -18, D:2) a gnoll skeleton (19, 15, D:2) a rat corpse (skeletalised by now) (22, -2, D:2) a hobgoblin corpse (skeletalised by now) (22, -1, D:2) a +0 short sword (33, -19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (35, 11, D:2) a +0 chain mail (42, 6, D:2) a rat corpse (skeletalised by now) (43, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an amulet of magic regeneration (7, 8, D:3) a +0 dagger (28, 20, D:3) a +0 dagger (29, -2, D:3) a +0 dagger a +0 robe a +0 war axe a +0 whip 2 stones an orc skeleton a kobold skeleton a jackal skeleton (30, -4, D:3) a +0 dagger a +0 robe (31, -5, D:3) a +0 club (35, 1, D:3) a +0 chain mail (40, 29, D:3) a +0 ring mail (46, 26, D:3) a +0 robe (54, -4, D:3) a +0 robe (56, -3, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qisusk's Armour Boutique a +0 pair of boots (54 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) the +0 toga "Victory" {*Victory Clar} (720 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +2 robe (154 gold) the +1 kite shield "Peyso" {Dex+2} (278 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe (10 gold) a +0 ring mail (48 gold) a +0 robe (10 gold) a +0 ring mail (48 gold) the +5 crystal plate armour of Ennui {Str+4} (1202 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. (0, 0, D:4) a +0 leather armour (3, -8, D:4) a parchment of Blink (6, -15, D:4) a +0 trident (15, -13, D:4) a +0 plate armour (16, -4, D:4) a ball python corpse (17, 4, D:4) a quokka corpse (21, 0, D:4) a staff of cold (unseen) (22, -13, D:4) a hound corpse (skeletalised by now) (22, 5, D:4) a +0 short sword 4 stones (23, 5, D:4) a +0 devious dagger a +0 club a +0 sling a goblin corpse an iguana corpse (24, 6, D:4) a hobgoblin corpse (25, 0, D:4) a +0 short sword (still there?) 6 poisoned darts (still there?) a scorpion corpse (still there?) a ball python corpse (still there?) (26, 2, D:4) a +0 ring mail (31, -16, D:4) a hound corpse (skeletalised by now) (39, -10, D:4) a +0 hammer (40, -12, D:4) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now)