doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 1, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (7, 2, D:1) a bat skeleton (17, 23, D:1) a bat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (18, -5, D:1) a +0 scale mail (20, 27, D:1) a frilled lizard corpse (skeletalised by now) (33, -7, D:1) a bat corpse (skeletalised by now) (33, 4, D:1) a +0 short sword (34, -5, D:1) a rat corpse (skeletalised by now) (34, 2, D:1) a +0 dagger 3 stones (35, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 17, D:1) a jackal corpse (skeletalised by now) (41, -1, D:1) a +0 whip (45, -1, D:1) a bat corpse (skeletalised by now) (48, -2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (48, 6, D:1) a bat corpse (skeletalised by now) (52, 22, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (4, -7, D:2) a +0 scale mail a +0 war axe (4, 3, D:2) a scroll of noise (6, -4, D:2) an adder corpse (10, 5, D:2) a scroll of identify (18, -10, D:2) a rat corpse (19, -22, D:2) a +0 dagger (19, -10, D:2) 5 stones a +0 whip a kobold corpse (25, -13, D:2) a +0 dagger (29, -21, D:2) a ball python corpse (29, -15, D:2) a +0 spear (30, -18, D:2) a +0 club (34, 6, D:2) a +0 mace (41, 1, D:2) a +0 short sword (44, -7, D:2) a +0 trident