doomguy Level 1 of the Dungeon (1, -4, D:1) a bat corpse (skeletalised by now) (9, 12, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (10, 5, D:1) an orb of mayhem (11, 5, D:1) a +0 quarterstaff (12, 7, D:1) a +0 quarterstaff (14, 0, D:1) a bat corpse (skeletalised by now) (14, 13, D:1) a +0 robe (15, 1, D:1) a +0 ring mail (17, 17, D:1) a +0 sling (22, 0, D:1) a +0 leather armour (25, 15, D:1) an orb of energy (28, -4, D:1) a +0 buckler (29, -5, D:1) a ball python corpse (skeletalised by now) (34, -8, D:1) an inkwell talisman (34, -3, D:1) a +0 short sword (38, -3, D:1) a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) (40, 9, D:1) a ball python skeleton (43, 26, D:1) a hobgoblin corpse (skeletalised by now) (45, -5, D:1) 6 poisoned darts (45, -2, D:1) a hobgoblin skeleton (45, -1, D:1) a frilled lizard skeleton (46, 28, D:1) a +0 dagger (47, -2, D:1) 2 stones a +0 dagger a kobold skeleton (53, 36, D:1) a quokka corpse (skeletalised by now) (53, 42, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pucheiv's Jewellery Shoppe an amulet of chemistry (unknown) (300 gold) an amulet of chemistry (unknown) (300 gold) the ring "Qibbic" {rPois EV+5 Slay+2} (556 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of regeneration (unknown) (300 gold) a lupine talisman (150 gold) a ring of protection from fire (unknown) (250 gold) the amulet of the Commoners {Acrobat rC+ Slay+6 SInv} (734 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. a ring of protection from fire (unknown) (250 gold) a ring of flight (unknown) (175 gold) (4, 0, D:2) a +0 scale mail (6, 12, D:2) a +0 club {Kun} a +0 dagger (6, 15, D:2) a +0 scale mail the human corpse of Terence (10, -5, D:2) a +0 leather armour (12, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (13, 11, D:2) the +1 robe "Rocoirey" {rN+ Str-4 Int+5 Dex+4} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (14, 19, D:2) a +0 short sword a jackal corpse (skeletalised by now) (15, 18, D:2) a +0 devious dagger a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, 14, D:2) a hobgoblin corpse (skeletalised by now) (17, 12, D:2) a bat corpse (skeletalised by now) (21, -18, D:2) an adder corpse (skeletalised by now) (23, -2, D:2) a bat skeleton (24, -18, D:2) a parchment of Inner Flame (25, -6, D:2) a +0 whip (32, 15, D:2) a hobgoblin skeleton (34, 15, D:2) a +0 club (40, 9, D:2) a ring of poison resistance (42, 0, D:2) a bat corpse (skeletalised by now) (43, 1, D:2) a +6 ring of intelligence (44, 13, D:2) a +0 whip a kobold corpse (skeletalised by now) (45, 14, D:2) a +0 short sword a kobold corpse (skeletalised by now) (48, -4, D:2) a bat corpse (skeletalised by now) (50, 0, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 stones (13, -12, D:3) a ball python corpse (14, -12, D:3) a scroll of fog