doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, -2, D:1) a +0 whip (2, 4, D:1) a +0 dagger (4, -16, D:1) a ball python corpse (skeletalised by now) (9, -16, D:1) a +0 robe (9, -5, D:1) a +0 dagger a stone a kobold skeleton (12, -20, D:1) a hobgoblin skeleton (12, -19, D:1) a rat skeleton (12, -15, D:1) a +0 club a goblin skeleton (31, -8, D:1) a +0 club (39, 7, D:1) a +0 robe (40, -7, D:1) a +0 leather armour (41, -9, D:1) a +0 spear (41, -3, D:1) a +0 scale mail (41, 15, D:1) a +0 plate armour (49, -6, D:1) a +0 dagger a goblin skeleton (49, -5, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon [Shop] Waife's Antique Weapon Emporium a +6 broad axe of electrocution (1798 gold) a +0 whip (82 gold) a +0 spear (99 gold) the +9 trident of Opinilyx {vamp, rElec Str-3 Dex+7} (2570 gold) rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +2 antimagic sling (544 gold) a +0 war axe (115 gold) a +0 hand axe (99 gold) (11, -7, D:2) a jackal corpse (18, -18, D:2) a +0 dagger (19, -14, D:2) a staff of fire a +0 ring mail (19, -12, D:2) a +0 club a +0 scale mail (20, -32, D:2) a hobgoblin corpse (20, -26, D:2) a ball python corpse (21, -16, D:2) an adder skeleton (21, -12, D:2) a jackal corpse (skeletalised by now) (22, -14, D:2) a bat skeleton (23, -21, D:2) a +0 leather armour