doomguy Level 1 of the Dungeon [Shop] Jinymu's Jewellery Shop the fortress talisman of Haunted Miracles {Will+ Str-3 Int+3 Slay+4} (780 gold) [fortress talisman] Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of magical power (unknown) (200 gold) a ring of magical power (unknown) (200 gold) the ring "Getonops" {rPois Will+ Int+6 Dex+4} (612 gold) [ring of intelligence] rPois: It protects you from poison. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). a ring of poison resistance (unknown) (200 gold) the ring of the Shining Light {Will++ MP+9 Int+2} (452 gold) [ring of magical power] Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). the ring of Pouwup {*Corrode Will+ EV+5 Str+6 Dex+2} (598 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). a ring of poison resistance (unknown) (200 gold) (0, 0, D:1) 5 poisoned darts (3, 0, D:1) a hobgoblin skeleton (5, 0, D:1) a +0 short sword (11, -9, D:1) a quokka skeleton (14, 16, D:1) a rat corpse (skeletalised by now) (15, 16, D:1) a hobgoblin corpse (skeletalised by now) (20, -10, D:1) a +0 leather armour (21, 5, D:1) a quokka corpse (skeletalised by now) (31, -10, D:1) 6 boomerangs (33, -4, D:1) a frilled lizard corpse (skeletalised by now) (34, -8, D:1) a +0 ring mail (34, -4, D:1) a rat corpse (skeletalised by now) (36, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -5, D:1) a +0 club (49, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, -7, D:1) a +0 dagger (51, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (1, -8, D:2) a +0 mace (4, 11, D:2) a bat corpse (skeletalised by now) (11, 15, D:2) 3 large rocks (12, 10, D:2) a +0 dagger (13, -13, D:2) a +0 club (15, -22, D:2) a +0 dagger (21, 23, D:2) a frilled lizard corpse (skeletalised by now) (22, 13, D:2) a +0 short sword a hobgoblin corpse (skeletalised by now) (23, 13, D:2) a +0 short sword (24, 14, D:2) a +0 short sword (24, 15, D:2) a +0 short sword a stone a rat corpse (skeletalised by now) (30, 1, D:2) a +0 morningstar (32, 6, D:2) a +0 whip 5 stones a hobgoblin skeleton (32, 7, D:2) an adder skeleton (32, 8, D:2) a +0 dagger (33, 6, D:2) a jackal skeleton (33, 8, D:2) a +0 short sword a stone a bat skeleton (36, -26, D:2) a +0 spear (37, 20, D:2) a +0 spear (40, 19, D:2) a bat corpse (skeletalised by now) (44, 21, D:2) a +0 dagger (45, -24, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (1, -3, D:3) a +0 short sword (3, 16, D:3) a hobgoblin corpse (3, 17, D:3) a ball python corpse (5, -4, D:3) a +0 club a goblin skeleton (6, 41, D:3) a +0 ring mail (8, 31, D:3) a ball python corpse (9, 0, D:3) an adder skeleton (11, -7, D:3) a +0 dagger a +0 scale mail an orc corpse (11, 29, D:3) a +0 club (12, -10, D:3) a parchment of Ensorcelled Hibernation (12, -6, D:3) a +0 dagger (13, -7, D:3) a +0 dagger an orc corpse (18, 10, D:3) an inkwell talisman (30, 26, D:3) a ball python skeleton (30, 27, D:3) an adder skeleton (40, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (40, 15, D:3) a +0 dagger (46, 4, D:3) a +0 whip