doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 spear (14, -6, D:1) a +0 short sword a kobold skeleton (19, -18, D:1) a +0 dagger (37, -26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -30, D:1) a gnoll skeleton (41, -22, D:1) a gnoll skeleton (41, 6, D:1) a +0 robe (46, -50, D:1) a +0 club (47, -49, D:1) a +0 dagger a +0 dagger (47, -47, D:1) a quokka corpse (skeletalised by now) (47, -28, D:1) a hobgoblin skeleton (52, 5, D:1) a ball python corpse (skeletalised by now) (57, -33, D:1) a bat skeleton (58, -11, D:1) a jackal corpse (skeletalised by now) (60, -13, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (8, 12, D:2) a +0 short sword (11, 18, D:2) a +0 robe (12, 16, D:2) a ball python corpse (skeletalised by now) (15, 7, D:2) a bat skeleton (19, 15, D:2) a +0 dagger of protection (24, 15, D:2) a hobgoblin skeleton (28, 10, D:2) a ball python skeleton (34, 15, D:2) a ball python skeleton (37, -8, D:2) a ribbon worm corpse (37, -6, D:2) an adder corpse (38, -3, D:2) a rat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (5, -8, D:3) a ball python corpse (12, 3, D:3) a ring of resist corrosion (13, -17, D:3) a +0 club a goblin corpse (19, -19, D:3) a ball python corpse