Dungeon Crawl Stone Soup version 0.34-a0-1461-g276a97dd07 (webtiles) character file. Game seed: 11421047518229514262 29 domd6 the Conjurer (level 3, -3/24 HPs) Began as a Mummy Conjurer on Nov 27, 2025. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (1167 turns). domd6 the Conjurer (Mummy Conjurer) Turns: 1167, Time: 00:00:51 Health: -3/24 AC: 2 Str: 10 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 19 God: Gold: 33 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . (150%) b - +0 whip (venom) rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 whip of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower Scrolls c - a scroll of teleportation {unknown} d - a scroll of vulnerability {unknown} e - 2 scrolls of amnesia {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting * Level 3.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 3% (3-9)d2 41% 3 Teleport Other Tloc 3% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) You encounter a ball python. The searing ray hits the adder! You kill the adder! The searing ray hits Terence. Terence is moderately wounded. The ball python hisses angrily. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the ball python. You kill the ball python! You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." #.# #.....#...... #.# #.........### ####.####..r......... #.............#..#.. #.##.########r...# ###.##.########..#..# #........##...@..# .# ...#.............!## .. #..........@)....# .# #..........<.....# # #.<................. #................### #................# #................# ##..............## ##.....##.....## ############## You could see Terence and a rat. Vanquished Creatures An adder (D:2) A dart slug (D:2) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons A bat (D:1) 3 endoplasms (D:1) 2 frilled lizards 3 goblins 3 kobolds (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd6 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 271 | D:1 | Learned a level 2 spell: Searing Ray 1148 | D:2 | Encountered Terence 1153 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1167 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_rooms, kennysheep_generic_room_9, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.4 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Whip || 9 Cast: Magic Dart || 12 Searing Ray || 12 Armour: Robe || 16 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1168 | 1153 | 15 | 41 | 985 | 2 | 584.0 | Dungeon | 1168 | 1153 | 15 | 41 | 985 | 2 | 584.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1054 daAuts D:2: 114 daAuts