Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 10196669359079151062 51 domd6 the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Sept 19, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:06 (1637 turns). domd6 the Conjurer (Demonspawn Conjurer) Turns: 1637, Time: 00:01:07 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 57% Magic: 1/7 EV: 11 Int: 25 God: Gold: 46 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) c - +4 mace of Stickiness {protect, Int+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7) A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons c - the +4 mace of Stickiness (weapon) {protect, Int+5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} l - a scroll of silence {unknown} t - a scroll of teleportation m - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - 2 potions of might {unknown} j - 2 potions of brilliance {unknown} k - 2 potions of moonshine {unknown} n - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Forge Phalanx Beetle Frge 1% N/A 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History The adder poisons you! The searing ray hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. An adder is nearby! An adder is nearby! The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! An adder is nearby! An adder is nearby! You closely miss the adder. The adder is almost dead. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Your Spellcasting skill increases to level 3! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #...........†........##.... #.###>#########......##.### #†# #.# #.........).. ####.##.###.#########.#.#.###.### ................................. ###########.##.###.##.#.#.####### #....# #.......[# # ####.###.######## ##.@.# ##.## #.# #.# #.# #.# #.# #:# ... There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 5 endoplasms 2 hobgoblins (D:2) 4 ball pythons (D:1) 5 bats (D:1) 5 frilled lizards 3 goblins (D:1) A kobold (D:2) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd6 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 410 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 413 | D:1 | Learned a level 2 spell: Searing Ray 1238 | D:2 | Identified the +4 mace of Stickiness {protect, Int+5} 1242 | D:2 | Found Satun's Magic Scroll Emporium. 1304 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1337 | D:2 | Bought a scroll of teleportation for 30 gold pieces 1637 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, hex_large D:2: layout_loops_ring, serial_shops, nicolae_shop_window_shopping, minmay_snake_closets, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 2 Mace || 1 Cast: Magic Dart || 17 Searing Ray || 19 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1635 | 1588 | 47 | 0 | 1397 | 2 | 817.5 | Dungeon | 1635 | 1588 | 47 | 0 | 1397 | 2 | 817.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1237 daAuts D:2: 398 daAuts