Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 18039127176031286549 28 domd6 the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Sept 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (773 turns). domd6 the Conjurer (Demonspawn Conjurer) Turns: 773, Time: 00:00:53 Health: 19/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 1/7 EV: 11 Int: 20 God: Gold: 50 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +2 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... c - amulet of wildshape Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +2 short sword of speed (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery c - an amulet of wildshape (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} h - 3 scrolls of immolation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of amnesia {unknown} l - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of curing {unknown} n - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You see here a +0 robe. A rat and an endoplasm come into view. Found a whip. The rat squeaks loudly. You hear a shout! Found a robe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray misses the rat. (Press . to maintain the ray.) The endoplasm quivers. The rat bites you but does no damage. The searing ray hits the rat! You kill the rat! The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. You stop channelling your searing ray. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. You hit the endoplasm. You kill the endoplasm! A goblin is nearby! You closely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Press: ? - help, v - describe, . - travel The floor. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....####.......................# #.........#.....>#..............# #)...#############.##............ #....# #.##............ ###### ##########.##^.#......... #..............#......... #......###.###.#.......#. #....†...#.#...........## #......#@#.###)#.......# #......#.)...#.........# #......###.#.#.##......# #...)... ...... ##....... #......# #.#.# ##.#.### #....[.# g.# #.#.# #...... # ..#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 6 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd6 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 292 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 773 | D:1 | Reached XP level 3. HP: 19/24 MP: 1/7 773 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, minmay_misc_feat_roman, minmay_cupped Action || total ---------------------------++------- Attack: Normal || 51 Melee: Short sword || 51 Cast: Magic Dart || 13 Searing Ray || 7 Armour: Robe || 32 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 753 | 753 | 0 | 47 | 546 | 1 | 753.0 | Dungeon | 753 | 753 | 0 | 47 | 546 | 1 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 753 daAuts