Dungeon Crawl Stone Soup version 0.34-a0-622-g6778cbbdf0 (webtiles) character file. Game seed: 7504748864799684490 112 domd6 the Conjurer (level 4, -5/24 HPs) Began as a Gargoyle Conjurer on Aug 15, 2025. Slain by an orc warrior ... wielding a +0 trident (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:40 (3165 turns). domd6 the Conjurer (Gargoyle Conjurer) Turns: 3165, Time: 00:02:40 Health: -5/24 AC: 5 Str: 13 XL: 4 Next: 95% Magic: 0/9 EV: 11 Int: 20 God: Gold: 140 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . (100%) d - +7 rapier of the Magic Mushroom {vamp, rC+ Str+2 Dex+3} rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons d - the +7 rapier of the Magic Mushroom (weapon) {vamp, rC+ Str+2 Dex+3} (You took it off a hobgoblin on level 3 of the Dungeon) rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) Magical Staves c - a staff of earth Jewellery b - a +4 ring of slaying Scrolls r - 2 scrolls of revelation c - a scroll of vulnerability {unknown} f - a scroll of fear T - a scroll of torment d - a scroll of blinking {unknown} Potions g - 2 potions of magic c - 3 potions of curing f - 3 potions of enlightenment {unknown} j - a potion of mutation {unknown} A - 2 potions of attraction n - a potion of resistance {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.4 Spellcasting + Level 5.5 Conjurations + Level 0.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Flame Wave Conj/Fire 14% 2d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 4% N/A 77% 4 Sticky Flame Fire/Alch 4% 2d4 77% 4 Awaken Armour Erth/Frge 6% N/A 80% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Shops: D:4 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. An orc comes into view. It is wielding a +0 flail. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you from afar with a +0 trident! The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. You finish channelling your searing ray. The orc warrior misses you. The orc shouts! The orc warrior hits you but does no damage. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 77% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc shouts! The orc warrior hits you from afar with a +0 trident. The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc! You kill the orc! The orc warrior hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior. The orc warrior is almost dead. The searing ray hits the orc. The orc is heavily wounded. The orc warrior hits you from afar with a +0 trident! You die... #.∩#.......# ..... #†###......+ ##..... #..#.......# #.....# #....#.....# ...#.##### #.#.........## #..#.....# #.##.#.####..## ##....#.#. #.##.#.# ##..### ##.......[. #.#..#.# #.....####.o...#.#.#.# #...##.# #.##..@.o$o........... ##..##.# #.######.#.#B..#..... #..##.# #.# #.....#....ß... #..##.####.# ###.....#...>.. #..........# #..##.B....ß. #.###.####.######....##.#...o.. #. #.#.......................o #. #...#####........#..#.#.#.# #.......# .... #.. .... You could see an orc warrior, a bombardier beetle and 2 orcs. Vanquished Creatures Jessica (D:2) A gnoll (D:1) An adder (D:2) 2 dart slugs An orc (D:4) 2 ribbon worms (D:4) 4 endoplasms 4 hobgoblins 10 jackals 2 quokkas 8 ball pythons 3 bats 4 frilled lizards 4 giant cockroaches 5 goblins 5 kobolds 9 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd6 the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 460 | D:1 | Learned a level 2 spell: Searing Ray 627 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/7 876 | D:1 | Reached skill level 5 in Conjurations 1503 | D:2 | Noticed Jessica 1506 | D:2 | Killed Jessica 1507 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/8 1812 | D:2 | Learned a level 4 spell: Fulminant Prism 2622 | D:3 | Identified the +7 rapier of the Magic Mushroom {vamp, rC+ | Str+2 Dex+3} 3091 | D:4 | Found Tekih's Weapon Shop. 3146 | D:4 | Found a statue of an orb of winter. 3147 | D:4 | Found a staircase to the Ecumenical Temple. 3147 | D:4 | Noticed an orc warrior 3148 | D:4 | Found a statue of an orb of winter. 3165 | D:4 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_rooms, minmay_pentomino_x2, uniq_jessica D:3: layout_basic, nicolae_the_louvre D:4: layout_loops_ring, gammafunk_temple_overflow_claw, minmay_temple_entry_glass, serial_shops, shop, minmay_quadrilaterals Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 3 | 3.4 Dodging | | 1.5 Stealth | | 2.1 Alchemy | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 12 | || 12 Unarmed | 6 | || 6 Staff | 27 | || 27 Rapier | | 15 || 15 Cast: Magic Dart | 16 | || 16 Searing Ray | 19 | 16 || 35 Use: Scroll | | 6 || 6 Stab: Sleeping | | 1 || 1 Armour: Robe | 80 | 26 || 106 Dodge: Dodged | 58 | 21 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3177 | 3109 | 68 | 199 | 2421 | 4 | 794.2 | Dungeon | 3177 | 3109 | 68 | 199 | 2421 | 4 | 794.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1260 daAuts D:3: 1144 daAuts D:2: 697 daAuts D:4: 75 daAuts