Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 16663925910552594627 128 domd6 the Conjurer (level 5, 28/28 HPs) Began as a Gargoyle Conjurer on July 31, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:23 (2585 turns). domd6 the Conjurer (Gargoyle Conjurer) Turns: 2585, Time: 00:02:24 Health: 28/28 AC: 8 Str: 11 XL: 5 Next: 12% Magic: 10/10 EV: 10 Int: 20 God: Gold: 106 SH: 0 Dex: 8 Spells: 3/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, iridescent scales 1, teleportitis 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying Scrolls t - a scroll of teleportation Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of moonshine {unknown} k - a potion of ambrosia {unknown} l - a potion of might {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.4 Spellcasting + Level 5.6 Conjurations + Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Poisonous Vapours Alch/Air 20% 1d1 11% 1 Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 21% 2 Scorch Fire 6% 2d5 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Teleport Other Tloc 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Airstrike Air 1% 2d(1-17) 80% 4 Forge Lightning Spire Air/Frge 3% 3d4 80% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +4) You are partially covered in iridescent scales. (AC +2) You are occasionally teleported next to monsters. You expend magic power (3 MP) to strengthen your wands. Message History You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. b - a +4 ring of slaying Found a dagger. As you read the scroll labelled LAOGHU VEIMEL, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. As you read the scroll labelled BEUL UREHA, it crumbles to dust. It is a scroll of identify. e -> t - a scroll of teleportation; j -> i - a scroll of identify Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled NIWIZI QAZALAT, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled SURUEPSAHAFF, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. As you read the scroll of identify, it crumbles to dust. f -> M - 2 potions of mutation c - a throwing net You pick up a parchment of Poisonous Vapours and begin reading... You add the spell Poisonous Vapours to your library. f - an emerald potion You feel extremely strange. Your skin functions as natural camouflage. Your body churns, leaving you strangely parched. You feel your constitution weaken. Iridescent scales grow over part of your body. You feel extremely strange. Your body churns, leaving you strangely quenched. Your skin no longer functions as natural camouflage. You feel your constitution return to normal. You feel your magical essence link to the dungeon's wands. You feel weirdly uncertain. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## # .# .# .# #######'### .# #...# #.........# ## #...#### +.........# # ##......# #.........# # #.......# #.........# ###.......#+##..@......# ......).........######.. ................###### ................'....'. .......#........######. ####...#........### ## #.###............ ...... #............. ......##............. There were no monsters in sight! Vanquished Creatures 2 orc wizards (D:3) 3 adders A dart slug (D:3) 7 orcs 9 endoplasms 2 giant cockroaches 5 hobgoblins 2 quokkas 5 ball pythons 6 bats A frilled lizard (D:2) 2 goblins 5 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd6 the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 295 | D:1 | Learned a level 2 spell: Searing Ray 1154 | D:1 | Reached skill level 5 in Conjurations 1154 | D:1 | Reached XP level 3. HP: 9/19 MP: 0/7 1247 | D:2 | Found a radiant altar of Vehumet. 1730 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/8 1986 | D:2 | Learned a level 4 spell: Fulminant Prism 2375 | D:3 | Reached skill level 1 in Alchemy 2375 | D:3 | Reached XP level 5. HP: 7/28 MP: 0/10 2583 | D:3 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 2583 | D:3 | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 2583 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 2583 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2584 | D:3 | Lost mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 2584 | D:3 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 2584 | D:3 | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 2584 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2584 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 2585 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.4 Alchemy | 1 | 1.0 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | 1 || 24 Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 25 | 16 || 41 Use: Scroll | | 5 || 5 Potion | | 2 || 2 Armour: Robe | 25 | 35 || 60 Dodge: Dodged | 25 | 21 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2592 | 2562 | 30 | 327 | 1805 | 3 | 864.0 | Dungeon | 2592 | 2562 | 30 | 327 | 1805 | 3 | 864.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 1128 daAuts D:3: 273 daAuts