domd5 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (1, -14, D:1) a ball python skeleton (7, -26, D:1) a +0 plate armour (7, 6, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (12, 19, D:1) 3 poisoned darts (13, 5, D:1) a +0 dagger (42, -16, D:1) a +1 flail of protection a gnoll corpse (skeletalised by now) (43, -2, D:1) a +4 ring mail (46, 17, D:1) a staff of cold (47, -30, D:1) a rat corpse (skeletalised by now) (50, 22, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -17, D:2) a staff of cold (38, 6, D:2) a +0 leather armour (47, -18, D:2) an adder skeleton (52, -27, D:2) a +0 mace Level 3 of the Dungeon (3, -2, D:3) a dart slug corpse (9, 24, D:3) a rat corpse (skeletalised by now) (12, 10, D:3) a +0 club an orc corpse (13, 29, D:3) a +0 ring mail (19, 0, D:3) an adder skeleton (26, 41, D:3) the +10 dagger of the Hills {heavy, ^Contam Will+ Int+3 SInv Stlth+} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (28, 24, D:3) a +0 dagger 5 stones (31, -8, D:3) a +0 club