Dungeon Crawl Stone Soup version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 13926180553654447537 28 domd4 the Conjurer (level 3, -5/19 HPs) Began as a Tengu Conjurer on July 2, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (1398 turns). domd4 the Conjurer (Tengu Conjurer) Turns: 1398, Time: 00:00:55 Health: -5/19 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 3/8 EV: 26 Int: 20 God: Gold: 60 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . f - +3 hammer of Parithip {freeze, Will+ Stlth+} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons f - the +3 hammer of Parithip (weapon) {freeze, Will+ Stlth+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of butterflies {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} e - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Found three hammers. Found six hammers. You see here a +0 hammer. Found a hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here the +3 hammer of Parithip {freeze, Will+ Stlth+}. f - the +3 hammer of Parithip {freeze, Will+ Stlth+} The +3 hammer of Parithip {freeze, Will+ Stlth+} glows with a cold blue light! f - the +3 hammer of Parithip (weapon) {freeze, Will+ Stlth+} You see here a +0 hammer. You see here a +0 hammer. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak of preservation (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... #.......####))).# #.......# ##))## ##......# ♣))))♣ #####......# ♣♣)).♣ #..........# ♣♣.♣♣ ..##.......# ♣♣.♣ ####.......# ♣.♣♣ .........<.# ♣♣.♣ ####.......# ♣@♣♣ ##......# #j# .......# ... ..###### #...# #)..# ##### You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) 3 giant cockroaches A hobgoblin (D:1) A quokka (D:1) 7 ball pythons 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 6 kobolds 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 54 | D:1 | Found a faded altar of an unknown god. 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 156 | D:1 | Learned a level 2 spell: Searing Ray 1072 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1129 | D:2 | Found Ocvamoske's Antique Weapon Emporium. 1233 | D:2 | Reached skill level 6 in Conjurations 1383 | D:2 | Identified the +3 hammer of Parithip {freeze, Will+ Stlth+} 1391 | D:2 | Noticed Crazy Yiuf 1398 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, dreamdust_ecumenical_altar_statues, kennysheep_decorative_pillar D:2: layout_rooms, serial_shops, shop, kennysheep_boxes, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Kick || 1 Cast: Magic Dart || 10 Searing Ray || 19 Use: Scroll || 1 Armour: Robe || 6 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1397 | 1382 | 15 | 0 | 1196 | 2 | 698.5 | Dungeon | 1397 | 1382 | 15 | 0 | 1196 | 2 | 698.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts D:2: 330 daAuts