Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 11710612144646395868 293 domd4 the Conjurer (level 6, -3/48 HPs) Began as a Tengu Conjurer on June 22, 2025. Slain by Edmund ... wielding a +3 flail of protection (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:01 (3788 turns). domd4 the Conjurer (Tengu Conjurer) Turns: 3788, Time: 00:03:01 Health: -3/48 AC: 23 Str: 7 XL: 6 Next: 33% Magic: 6/13 EV: 2 Int: 21 God: Gold: 133 SH: 5 Dex: 12 Spells: 6/13 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . j - melded +0 cloak rCorr . (gloves unavailable) SInv . d - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.13/turn %: reflection, acrobat @: tree-form, acrobatic, attractive A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (beak), (talons 3), acrobatic a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe (melded) j - a +0 cloak (melded) Jewellery d - an amulet of reflection (worn) l - a ring of ice Scrolls g - 2 scrolls of noise m - a scroll of blinking Potions c - a potion of moonshine {unknown} e - a potion of curing f - a potion of might {unknown} h - a potion of lignification i - a potion of haste {unknown} k - a potion of attraction n - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 7.5 Conjurations + Level 1.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 20% 2d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 97% 5 Bombard Conj/Erth 10% 9d2 98% 6 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a beak for a mouth.) (You have claws for feet.) You can magically evade attacks while moving or waiting. Message History It was a potion of curing. You feel better. Edmund hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * You feel better. You block Edmund's attack. Okay, then. Magic courses through your body. Edmund hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 scale mail (severely wounded, 83% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you but does no damage. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you but does no damage. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Edmund says, "I'm quite good with sums, too." Edmund hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 scale mail (severely wounded, 83% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +3 flail of protection. You die... Edmund says, "I'd like to see a scythe do that!" #.# #.# #.........# #.# #.# #.........# #.# #.# #.........# ..# #.# #.........# ### #.# ########.## #.# #.# #.# #.# #.###################.# #.........@♣..........# ####################### You could see Edmund. Vanquished Creatures A bombardier beetle (D:3) Crazy Yiuf (D:2) 2 jellies Jessica (D:2) An iguana (D:3) An orc wizard (D:3) An adder (D:3) 3 gnolls (D:2) 6 orcs (D:3) 2 ribbon worms 4 endoplasms 3 giant cockroaches 6 hobgoblins 4 quokkas 5 ball pythons 6 bats 7 frilled lizards 3 goblins (D:1) 6 kobolds 2 rats (D:3) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 336 | D:1 | Learned a level 2 spell: Searing Ray 426 | D:1 | Identified the inkwell talisman "Ummeremn" {Harm} 1279 | D:2 | Noticed Jessica 1284 | D:2 | Killed Jessica 1285 | D:2 | Reached skill level 6 in Conjurations 1285 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/8 1655 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/9 2071 | D:2 | Noticed Crazy Yiuf 2245 | D:2 | Killed Crazy Yiuf 2246 | D:2 | Reached XP level 5. HP: 28/28 MP: 6/11 2389 | D:3 | Learned a level 4 spell: Fulminant Prism 2571 | D:3 | Reached skill level 7 in Conjurations 2601 | D:3 | Reached skill level 1 in Alchemy 3007 | D:3 | Reached XP level 6. HP: 32/32 MP: 6/12 3717 | D:4 | Noticed Edmund 3778 | D:4 | HP: 1/48 [Edmund/+3 flail of protection (5)] 3787 | D:4 | HP: 2/48 [Edmund/+3 flail of protection (4)] 3788 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, nicolae_figureground_sparkle D:2: layout_loops_ring, st_stairs_8, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_loops_ring D:4: layout_basic, hex_intersection, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 6 7 | 7.5 Spellcasting | 3 4 | 4.1 Alchemy | 1 | 1.7 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 1 || 8 Kick | 1 | || 1 Punch | 1 | || 1 Cast: Magic Dart | 14 | || 14 Searing Ray | 23 | 35 || 58 Use: Scroll | | 3 || 3 Potion | | 5 || 5 Armour: Robe | 5 | 13 || 18 Skin | | 10 || 10 Dodge: Dodged | 18 | 24 || 42 Block: Other | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3785 | 3680 | 105 | 156 | 3060 | 4 | 946.2 | Dungeon | 3785 | 3680 | 105 | 156 | 3060 | 4 | 946.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1186 daAuts D:1: 1131 daAuts D:3: 1104 daAuts D:4: 362 daAuts