Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 11850628143160495026 39 domd4 the Conjurer (level 3, -4/19 HPs) Began as a Tengu Conjurer on June 21, 2025. Blown up by Ijyb (7 damage) ... with a mindburst bolt ... on level 2 of the Dungeon. The game lasted 00:00:58 (1526 turns). domd4 the Conjurer (Tengu Conjurer) Turns: 1526, Time: 00:00:59 Health: -4/19 AC: 2 Str: 7 XL: 3 Next: 47% Magic: 1/8 EV: 26 Int: 20 God: Gold: 5 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . i - +0 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Armour i - a +0 robe of willpower (worn) Scrolls a - 2 scrolls of immolation {unknown} c - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of poison {unknown} g - a scroll of summoning {unknown} j - a scroll of fog {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of cancellation Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Vhi's Electric Charge Tloc/Air 4% N/A 82% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The goblin is attracted toward you. Something is attracted toward you. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! The adder misses you. You feel sick. You feel sick. The adder attacks as it pursues you! The adder completely misses you. Ijyb is attracted toward you. Found an escape hatch in the ceiling. You feel sick. Ijyb is attracted toward you. The goblin is attracted toward you. Something is attracted toward you. You feel sick. The adder attacks as it pursues you! The adder misses you. x2 Ijyb is attracted toward you. The goblin is attracted toward you. You feel less attractive to monsters. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! The searing ray hits Ijyb! Ijyb is moderately wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You feel sick. The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits the goblin! You kill the goblin! You feel sick. Ijyb barely misses you. You stop channelling your searing ray. You feel sick. You are no longer poisoned. Ijyb zaps a wand. Your mind is blasted! You die... Ijyb screams, "Time for next experiment!" ..#.# ..#.# #.+.# (.### ..# ########### # #.......# ###.......############## #.§......gg§§.g.@....<.# #g####################.# #§# ..# ..# ..# ..# ..# ### You could see Ijyb. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 frilled lizards 6 goblins 2 kobolds (D:1) A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 207 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 233 | D:1 | Learned a level 2 spell: Searing Ray 516 | D:1 | Found a faded altar of an unknown god. 1352 | D:2 | Reached skill level 6 in Conjurations 1352 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/8 1473 | D:2 | Noticed Ijyb 1526 | D:2 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, shapermc_ecumenical_altar_mp_highgroup, corexii_hall_statues_s D:2: kennysheep_the_goblin_king, layout_basic, kennysheep_generic_room_13, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Peck || 2 Cast: Magic Dart || 12 Searing Ray || 13 Use: Potion || 2 Armour: Robe || 9 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1524 | 1472 | 52 | 0 | 1296 | 2 | 762.0 | Dungeon | 1524 | 1472 | 52 | 0 | 1296 | 2 | 762.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1227 daAuts D:2: 297 daAuts