Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 18200728894235951673 36 domd4 the Conjurer (level 3, -9/19 HPs) Began as a Tengu Conjurer on June 19, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1262 turns). domd4 the Conjurer (Tengu Conjurer) Turns: 1262, Time: 00:01:22 Health: -9/19 AC: 3 Str: 7 XL: 3 Next: 37% Magic: 1/8 EV: 11 Int: 20 God: Gold: 101 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 hat (worn) Jewellery g - an amulet of faith Scrolls d - a scroll of enchant armour {unknown} f - a scroll of teleportation {unknown} j - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} h - a potion of resistance {unknown} i - a potion of ambrosia {unknown} l - 2 potions of enlightenment {unknown} m - a potion of attraction {unknown} n - 2 potions of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 30% 3-5/arc 6% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Airstrike Air 1% 2d(1-17) 82% 4 Forge Lightning Spire Air/Frge 2% 3d4 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History (Press . to maintain the ray.) The orc priest shouts! The orc wizard shouts! The searing ray hits the orc! The orc is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray misses the orc priest. You finish channelling your searing ray. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits something. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is severely wounded. Something completely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .... ..####..#..#.# ###.. #.####....#..# #.. ##.#..........# #..##....##..###### ....)#.....## #....##.# # ##.#.##.# ...##.##.#.##.# #.)..o@...##.# ......{..####.# ######.### #.# #. #.# #. #. #. #. You could see an orc priest. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 2 orcs (D:2) A quokka (D:1) 6 ball pythons (D:1) A bat (D:2) 4 endoplasms 3 frilled lizards (D:1) A goblin (D:2) 3 kobolds 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 158 | D:1 | Learned a level 2 spell: Searing Ray 667 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 862 | D:1 | Reached skill level 6 in Conjurations 1262 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, amcnicky_mini_pool_small D:2: minmay_recursive_quarters, layout_loops_ring, hangedman_abyss_or_decor_lesser_grid, chequers_serial_rivers_micro_a, grunt_ministairs_3 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Kick || 1 Cast: Magic Dart || 10 Searing Ray || 25 Armour: Robe || 5 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1260 | 1240 | 20 | 44 | 952 | 2 | 630.0 | Dungeon | 1260 | 1240 | 20 | 44 | 952 | 2 | 630.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 278 daAuts