Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 17383498293610263404 16 domd3 the Conjurer (level 2, -1/12 (13) HPs) Began as a Vine Stalker Conjurer on May 17, 2025. Slain by a gnoll ... wielding a +2 flail of draining (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (836 turns). domd3 the Conjurer (Vine Stalker Conjurer) Turns: 836, Time: 00:00:43 HP: -1/12 (13) AC: 2 Str: 9 XL: 2 Next: 54% MP: 0/6 EV: 11 Int: 18 God: Gold: 39 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lightly drained A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of summoning {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of heal wounds {unknown} e - a potion of might {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. g - a scroll labelled VOXZETSUM A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. A gnoll comes into view. It is wielding a +2 flail of draining. The gnoll shouts! A goblin comes into view. It is wielding a +0 dagger. The gnoll moves out of view. A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of draining (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The goblin shouts! The gnoll hits you with a +2 flail of draining. You feel drained. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +2 flail of draining! Ouch! That really hurt! You die... #....####..#....... #...... ##...#...#. #...##.###...#...#. ##.................) ####)........)......... #.......#####..##♣#♣#♣. ##....# ###..###..... ##...###......♣..... #..@.............÷.. ......j#######....♣..... ######g #.......... ## #....♣.♣.♣. ♣♣......... ♣......... ♣.......## ♣#.###### You could see a gnoll and a goblin. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd3 the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 121 | D:1 | Found a faded altar of an unknown god. 194 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 260 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, dreamdust_ecumenical_altar_statues, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_zigzag_1, infiniplex_forest_clump_long, infiniplex_forest_lined_room_2, infiniplex_forest_clump_double, infiniplex_forest_3_way, dreamdust_wishing_well, kennysheep_decorative_pillar, minivault_14, dreamdust_princess_corridor, minmay_tetromino_t2 Action || total ---------------------------++------- Melee: Unarmed || 11 Bite || 4 Cast: Magic Dart || 17 Searing Ray || 10 Armour: Robe || 7 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 836 | 836 | 0 | 0 | 697 | 1 | 836.0 | Dungeon | 836 | 836 | 0 | 0 | 697 | 1 | 836.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts