Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 6699711068195746430 110681 domd3 the Eclecticist (level 16, -20/112 HPs) Began as a Mummy Earth Elementalist on May 9, 2025. Was a High Priest of Sif Muna. Killed from afar by a will-o-the-wisp (21 damage) ... with a foxfire ... on level 2 of the Swamp. The game lasted 00:57:00 (41946 turns). domd3 the Eclecticist (Mummy Earth Elementalist) Turns: 41946, Time: 00:57:01 Health: -20/112 AC: 17 Str: 12 XL: 16 Next: 7% Magic: 8/38 EV: 11 Int: 21 God: Sif Muna [*****.] Gold: 856 SH: 0 Dex: 13 Spells: 36/52 levels left rFire . . . D - staff of air rCold . . . (no offhand) rNeg + + + o - +2 animal skin rPois ∞ C - +2 helmet of Slovenliness {Will+} rElec + j - +2 cloak rCorr . (no gloves) SInv . f - +2 pair of boots Will +++.. c - amulet of magic regeneration Stlth ++ k - ring of fire HPRegen 0.38/turn y - +4 ring of protection MPRegen 0.66/turn %: faith @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Swamp. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Gauntlet and Ice Cave. You collected 2474 gold pieces. You spent 1618 gold pieces at shops. Inventory: Hand Weapons s - a +1 scimitar of flaming w - a +0 sling Missiles n - 3 curare-tipped darts u - 2 throwing nets Armour f - a +2 pair of boots (worn) j - a +2 cloak (worn) o - a +2 animal skin (worn) C - the +2 helmet of Slovenliness (worn) {Will+} (You bought it in a shop on level 2 of the Orcish Mines) Will+: It increases your willpower. F - a +0 tower shield of cold resistance Magical Staves d - a staff of fire q - a staff of cold A - a staff of earth D - a staff of air (weapon) Jewellery c - an amulet of magic regeneration (worn) k - a ring of fire (worn) p - an amulet of the acrobat r - a ring of resist corrosion y - a +4 ring of protection (worn) H - a ring of willpower Wands v - a wand of flame (3) x - a wand of polymorph (1) z - a wand of roots (13) B - a wand of digging (2) I - a wand of mindburst (21) J - a wand of charming (11) M - a wand of acid (10) Scrolls a - a scroll of poison b - a scroll of fog e - 6 scrolls of teleportation g - 4 scrolls of enchant weapon h - a scroll of vulnerability i - 3 scrolls of noise l - a scroll of amnesia m - 2 scrolls of immolation t - 8 scrolls of identify G - a scroll of torment K - 3 scrolls of revelation L - a scroll of enchant armour Skills: + Level 6.2 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 18.7 Spellcasting + Level 13.3 Conjurations + Level 11.0 Fire Magic + Level 6.7 Air Magic - Level 6.1 Earth Magic - Level 7.6 Invocations You had 36 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 90% 2d19 1% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Conjure Ball Lightni Conj/Air 37% 3x3d12 7% 6 d - Plasma Beam Fire/Air 45% 2x1d60 11% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Mercury Arrow Conj/Alch 94% 2d11 1% 2 Scorch Fire 100% 2d9 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Inner Flame Hex/Fire 59% N/A 1% 3 Passwall Erth 45% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 57% 2d9 1% 4 Flame Wave Conj/Fire 82% 2d18 1% 4 Arcjolt Conj/Air 37% 1d47 1% 5 Fireball Conj/Fire 41% 3d17 1% 5 Forge Blazeheart Golem Fire/Frge 59% N/A 2% 4 Sticky Flame Fire/Alch 59% 2d10 2% 4 Starburst Conj/Fire 41% 6d12 2% 6 Construct Spike Launche Frge 38% 2d4 4% 2 Ensorcelled Hibernation Hex/Ice 38% N/A 4% 2 Jinxbite Hex 38% N/A 4% 2 Lesser Beckoning Tloc 38% N/A 4% 2 Lee's Rapid Deconstruct Erth 22% 3d13* 6% 5 Vhi's Electric Charge Tloc/Air 100% N/A 7% 4 Fugue of the Fallen Necr 44% N/A 8% 3 Launch Clockwork Bee Frge 19% N/A 8% 3 Maxwell's Portable Pile Tloc 19% (3-9)d3 8% 3 Teleport Other Tloc 19% N/A 8% 3 Tukima's Dance Hex 19% N/A 8% 3 Awaken Armour Erth/Frge 64% N/A 8% 4 Petrify Alch/Erth 32% N/A 8% 4 Summon Seismosaurus Egg Summ/Erth 32% N/A 8% 4 Anguish Hex/Necr 22% N/A 26% 4 Eringya's Surprising Cr Summ 19% N/A 26% 4 Passage of Golubria Tloc 19% N/A 26% 4 Summon Forest Summ/Tloc 9% N/A 58% 5 Summon Mana Viper Hex/Summ 19% N/A 58% 5 Yara's Violent Unravell Hex/Alch 9% 3d6 58% 5 Magnavolt Erth/Air 31% 4d15 85% 7 Ignition Fire 39% 3d12 88% 8 Hellfire Mortar Fire/Erth/Frge 30% 4d12 91% 7 Death Channel Necr 22% N/A 99% 6 Forge Phalanx Beetle Frge 9% N/A 99% 6 Fortress Blast Frge 25% 6d9 99% 6 Summon Cactus Giant Summ 9% N/A 99% 6 Enfeeble Hex 9% N/A 100% 7 Haunt Necr/Summ 22% N/A 100% 7 Sphinx Sisters Hex/Summ 9% N/A 100% 7 Fulsome Fusillade Conj/Alch 23% (3-5)d10 100% 8 Chain Lightning Conj/Air 37% 3d50 100% 9 Fire Storm Conj/Fire 41% 8d10 100% 9 Shatter Erth 22% 3d20* 100% 9 Borgnjor's Revivificati Necr Unusable N/A N/A 8 Death's Door Necr Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (2/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:2 = Orc:2 *[=* Portals: Abyss: Lair:5 Annotations: D:2 exclusion: 2 staircases D:6 exclusion: staircase Lair:3 exclusion: staircase Lair:4 exclusion: staircase Swamp:1 exclusion: staircase Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You start resting. Casting: Plasma Beam (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the will-o-the-wisp. The will-o-the-wisp resists. The will-o-the-wisp is moderately damaged. Unknown command. Casting: Plasma Beam (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of steam here. You feel a strong surge of power! The bolt of lightning misses the will-o-the-wisp. The fiery plasma hits the will-o-the-wisp. The will-o-the-wisp resists. The will-o-the-wisp is moderately damaged. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! Unknown command. Casting: Plasma Beam (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of steam here. You feel a strong surge of power! You miscast Plasma Beam. You are very lightly contaminated with residual magic. There is a short, sharp shower of sparks. You resist. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of scalding steam. The foxfire hits you! * * * LOW HITPOINT WARNING * * * The foxfire hits you!! You die... ♣♣♣ §..~~~ ♣♣♣.~~~~~~.♣~~♣♣ ♣♣....~~~.~...... ♣~§~~~)~~~..~~~~~ ♣~~~.~§~~~..~~.~~ ♣♣§§~.~~~~~.~~~..§ ♣@vv...~~~...~†.♣ ♣.§§.....)......♣♣ ♣.~~....~♣♣~