domd2 Level 1 of the Dungeon (0, 0, D:1) 2 stones (4, -11, D:1) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (14, -7, D:1) a +0 whip (18, -6, D:1) a rat skeleton (24, 7, D:1) a +0 club a goblin skeleton (30, 26, D:1) a jackal corpse (skeletalised by now) (31, 25, D:1) 9 stones (31, 29, D:1) a rat skeleton (34, 34, D:1) a quokka skeleton (36, 20, D:1) a +0 scale mail (36, 35, D:1) a +0 leather armour (43, 9, D:1) a bat corpse (skeletalised by now) (43, 27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 4, D:1) a +0 dagger (46, 7, D:1) a +0 club (49, 3, D:1) a +0 whip (51, 24, D:1) a hobgoblin skeleton (53, 13, D:1) a +0 spear (55, 18, D:1) a bat corpse (skeletalised by now) (56, 23, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -10, D:2) a +0 hand axe (12, -12, D:2) 6 poisoned darts (14, 23, D:2) a jackal corpse (skeletalised by now) (16, -1, D:2) a +0 club a goblin skeleton (16, 24, D:2) a jackal corpse (skeletalised by now) (17, 24, D:2) a jackal corpse (skeletalised by now) (22, 21, D:2) the felid corpse of Natasha (skeletalised by now) (24, -5, D:2) a rat skeleton (24, 2, D:2) an adder skeleton (26, -4, D:2) an adder skeleton (27, 14, D:2) a blade talisman (31, 18, D:2) a blade talisman (36, 6, D:2) a +0 club a stone a kobold skeleton (36, 14, D:2) a ball python skeleton (39, -8, D:2) a +0 scale mail (39, 17, D:2) a rat skeleton (40, -15, D:2) a jackal skeleton (40, 15, D:2) a +0 buckler (47, 5, D:2) a +0 mace (48, -3, D:2) a +0 club (49, 0, D:2) 4 stones (54, 1, D:2) a rat corpse (skeletalised by now) (54, 2, D:2) a +0 dagger (61, -2, D:2) a rat corpse (skeletalised by now) (62, -3, D:2) a +0 mace (63, 5, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ocifae's Armour Shop a +0 cloak (58 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +0 tower shield (58 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +1 pair of boots of flying (214 gold) a +0 leather armour (26 gold) (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (6, -18, D:3) 3 javelins (7, -19, D:3) a ball python skeleton (13, -14, D:3) a +0 dagger (18, -15, D:3) a +0 leather armour of poison resistance (19, -6, D:3) a +3 short sword 4 stones (20, -6, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (24, -19, D:3) 6 stones (26, -25, D:3) a +0 club (28, 21, D:3) a +0 hammer (31, -15, D:3) a +0 club a +0 leather armour the goblin skeleton of Ijyb (31, -10, D:3) a scroll of identify (32, -14, D:3) 2 potions of degeneration a +0 club (32, -8, D:3) a potion of enlightenment (33, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (34, -8, D:3) a potion of heal wounds (35, -10, D:3) a scroll of immolation (35, 15, D:3) a +0 scale mail (47, -8, D:3) a rat skeleton (48, -8, D:3) a frilled lizard skeleton (48, -6, D:3) a rat skeleton (54, 13, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (55, 13, D:3) a rat skeleton (58, 9, D:3) a quokka skeleton (65, -27, D:3) a +0 orcbow Level 4 of the Dungeon (9, 39, D:4) 5 stones (11, 14, D:4) a +0 scale mail (12, 4, D:4) a +0 club (12, 14, D:4) a +0 whip (12, 25, D:4) a +0 giant spiked club (17, 37, D:4) a hobgoblin skeleton (19, -9, D:4) a +0 leather armour (20, 37, D:4) a +0 whip (21, 38, D:4) a +0 ring mail (23, -4, D:4) 4 stones (26, -8, D:4) a hound corpse (skeletalised by now) (30, 33, D:4) a rat skeleton a rat skeleton (31, 32, D:4) a frilled lizard skeleton (33, 12, D:4) 5 stones (34, 3, D:4) a +0 scale mail (34, 7, D:4) a +0 dagger (42, 45, D:4) a +0 ring mail (44, -5, D:4) a +0 dagger (46, 32, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (32, 0, D:5) an adder corpse