Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 14622192723433279698 9 domd2 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 28, 2024. Slain by a gnoll ... wielding a +4 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (195 turns). domd2 the Conjurer (Deep Elf Conjurer) Turns: 195, Time: 00:00:23 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 3% Magic: 1/8 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Found a dagger. You see here a rat corpse. A gnoll and a ball python come into view. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +4 whip (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The gnoll misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +4 whip! Ouch! That really hurt! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 whip (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +4 whip! You die... #### ...####### ##......†######## ########.......). ########...##### ....#..........####### ###.#>########..@g..^# )......#############.# .#####.......# #.......# ## #######.. ....g...# .###...### .. #..# ## S# ..# ... #. .. ... . ... You could see a gnoll. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 98 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 101 | D:1 | Learned a level 2 spell: Searing Ray 195 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, shapermc_ecumenical_altar_hornbeckon Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 10 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 194 | 194 | 0 | 0 | 142 | 1 | 194.0 | Dungeon | 194 | 194 | 0 | 0 | 142 | 1 | 194.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 194 daAuts