Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 8530864545771957720 21 domd10 the Conjurer (level 2, 0/20 HPs) Began as a Minotaur Conjurer on Dec 30, 2025. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (990 turns). domd10 the Conjurer (Minotaur Conjurer) Turns: 990, Time: 00:01:07 Health: 0/20 AC: 2 Str: 10 XL: 2 Next: 62% Magic: 1/3 EV: 10 Int: 19 God: Gold: 84 SH: 0 Dex: 7 Spells: 1/4 levels left rFire . . . (100%) c - +3 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: brilliant A: horns 2, retaliatory headbutt, clever 1, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +3 dagger of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of fog {unknown} e - a scroll of torment {unknown} Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.7 Spellcasting * Level 3.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 12% 3d6 26% 3 Fulminant Prism Conj/Alch 6% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 65% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Your mind is acute. (Int +4, Str/Dex -1) You are somewhat resistant to further mutation. Message History HP restored. You encounter Terence the Veteran. He is wielding a +0 hand axe. Terence shouts! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (79% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I want to be left alone!" The searing ray hits Terence. Terence is lightly wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 hand axe! You hit Terence. Terence is moderately wounded. Terence bares his teeth. Terence barely misses you. You hit Terence. Terence is moderately wounded. You hit Terence. Terence is heavily wounded. Terence looks irritated. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Terence closely misses you. You hit Terence. Terence is severely wounded. You hit Terence but do no damage. You headbutt Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ###........... ......#.#....< #......#.).. . ##..##....... .. #......###... #.# ###....### ##.. #...## #....#.# #.. #...######.##.#.# ##. #...@@..[##.#.# .. #######..##.#.# .. #.....#.# %. ##.#.....# ####..####### #.....# #....## #...## ##### You could see Terence. Vanquished Creatures 4 endoplasms 4 hobgoblins A quokka (D:1) A ball python (D:2) 2 bats (D:2) A frilled lizard (D:2) 3 goblins A kobold (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd10 the Minotaur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 6 | D:1 | Encountered an iguana 6 | D:1 | Encountered a hound 6 | D:1 | Encountered a polar bear 7 | D:1 | Encountered a killer bee 7 | D:1 | Encountered a brain worm 41 | D:1 | Reached skill level 3 in Conjurations 249 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 249 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 525 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 528 | D:1 | Learned a level 2 spell: Searing Ray 975 | D:2 | Encountered Terence 990 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_cross, minmay_splitting_lines, minmay_misc_feat_nine_boxes D:2: layout_rooms, shapermc_ecumenical_altar_petra, nicolae_twisty_statue_hallways, st_stairs_13, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 1.7 Action || total ---------------------------++------- Attack: Normal || 43 Melee: Unarmed || 12 Headbutt || 11 Hand axe || 24 Dagger || 8 Cast: Magic Dart || 7 Searing Ray || 2 Drink: Mutation || 1 Brilliance || 1 Read: Identify || 1 Teleportation || 1 Enchant weapon || 1 Stab: Sleeping || 2 Armour: Robe || 27 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 995 | 936 | 59 | 53 | 691 | 2 | 497.5 | Dungeon | 995 | 936 | 59 | 53 | 691 | 2 | 497.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 745 daAuts D:2: 250 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+