dolin2 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 24, D:1) a frilled lizard corpse (skeletalised by now) (4, 20, D:1) a +0 dagger (8, -2, D:1) a +0 club (11, 10, D:1) a +0 pair of gloves (11, 13, D:1) a +0 robe (12, 7, D:1) a +0 club (13, -1, D:1) 5 stones a +0 dagger a kobold skeleton (13, 8, D:1) a +0 dagger a goblin skeleton (17, 19, D:1) a +0 club (18, 16, D:1) a +0 whip of draining (21, 18, D:1) a +0 hand axe (23, 1, D:1) a +1 whip of electrocution a kobold skeleton (34, 10, D:1) a +0 dagger (34, 13, D:1) 5 boomerangs (35, 7, D:1) a +0 club a +0 club a goblin skeleton (36, 6, D:1) a hobgoblin skeleton (37, 8, D:1) a +0 buckler (38, 0, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +2 whip of freezing (15, 34, D:2) a quokka skeleton (18, 30, D:2) a +0 club a hobgoblin skeleton a goblin skeleton (22, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 2, D:2) a bat skeleton a bat skeleton (25, 29, D:2) a +0 club a +2 robe of willpower (30, 19, D:2) a bat skeleton a jackal skeleton (30, 20, D:2) an adder skeleton a jackal skeleton (31, 31, D:2) a +0 club a goblin corpse (skeletalised by now) (37, 28, D:2) a +0 leather armour (39, 16, D:2) a +2 flail of protection a +0 scale mail the human skeleton of Terence (42, 12, D:2) an adder skeleton (49, 11, D:2) a +0 robe a +0 scythe the human corpse of Sigmund (skeletalised by now) (52, -2, D:2) a +0 sling Level 3 of the Dungeon (4, -25, D:3) a +0 mace (13, -27, D:3) a +0 rapier (17, -13, D:3) a +0 dagger (20, -13, D:3) a +0 dagger a +0 scale mail the goblin skeleton of Ijyb (20, 2, D:3) a +0 leather armour (21, -15, D:3) a +0 dagger (22, -15, D:3) a +0 hand axe (23, -16, D:3) a +0 dagger (25, -33, D:3) a +0 pair of gloves (25, -17, D:3) a +0 dagger a +0 club a +0 dagger of venom a +0 animal skin a +0 helmet a +0 dagger a +0 club a hobgoblin skeleton a goblin skeleton (26, 0, D:3) a +0 hand axe a boomerang (30, -5, D:3) an orb of attunement (33, -33, D:3) a +0 mace a +0 flail a +0 chain mail a +0 flail an orc skeleton an orc skeleton an orc skeleton a rat skeleton a hobgoblin skeleton (37, -6, D:3) a +0 short sword (40, -24, D:3) a +0 short sword (44, -11, D:3) a hobgoblin corpse (skeletalised by now) (49, -34, D:3) a +0 robe (50, -26, D:3) a +0 leather armour (55, -37, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (56, -39, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (20, 18, D:4) a +0 orcbow of flaming a centaur skeleton (23, 30, D:4) a quokka skeleton (26, -2, D:4) a +0 robe (42, 11, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (47, 28, D:4) an iguana corpse (skeletalised by now) (52, 20, D:4) a +0 rapier a +0 leather armour (54, 14, D:4) a quokka skeleton (57, 34, D:4) a +0 whip of flaming a +0 robe of cold resistance (58, 36, D:4) an orb of energy (60, 26, D:4) a +0 whip 4 stones (64, 12, D:4) a +0 great sword Level 5 of the Dungeon (4, -9, D:5) a +0 flail a +0 leather armour (4, -6, D:5) a +0 rapier (7, -5, D:5) a +0 trident (8, -7, D:5) a +0 war axe (8, -6, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, 16, D:5) a +0 club (15, 8, D:5) a +0 ring mail (20, 3, D:5) 4 large rocks (30, 1, D:5) a hound skeleton (30, 2, D:5) a +0 hand axe of venom a +0 mace an orc skeleton (34, -3, D:5) a +0 trident an orc corpse (skeletalised by now) (35, -4, D:5) a +0 whip a +0 ring mail (35, -3, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (35, 19, D:5) a howler monkey skeleton (43, 5, D:5) a +0 scale mail (54, -20, D:5) a +0 orcbow (55, -19, D:5) a +0 pair of gloves of dexterity (56, -6, D:5) a +0 robe a +0 dagger an orc skeleton (58, -7, D:5) a +0 ring mail a +0 flail a +0 flail an orc skeleton Level 6 of the Dungeon [Shop] Weat's Antique Armour Shoppe a +0 leather armour (32 gold) the +12 chain mail of Fortification {*Silence rN++ Str+3 Slay+2} (1481 gold) *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +3 plate armour of fire resistance (640 gold) a +0 pair of boots (72 gold) a +0 scale mail (64 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +0 plate armour (288 gold) (5, 2, D:6) a +0 club (9, -3, D:6) an adder corpse (skeletalised by now) (22, -1, D:6) a +2 pair of gloves (24, 19, D:6) a +0 trident (25, 0, D:6) a +0 dagger (29, 15, D:6) a +0 whip (29, 17, D:6) a +0 mace a +0 leather armour (31, 7, D:6) a +0 whip (31, 15, D:6) a +0 hand axe a +0 ring mail (32, 12, D:6) a +4 sling (33, -6, D:6) a black bear corpse (skeletalised by now) (33, 16, D:6) a +0 club a gnoll skeleton (34, 17, D:6) a +0 spear (39, 2, D:6) an iguana skeleton (39, 4, D:6) an adder skeleton a water moccasin skeleton (39, 16, D:6) a +0 whip (40, 13, D:6) the +1 robe "Pohel" {rF+ rN+ Str+5} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (40, 19, D:6) a +0 trident (41, 12, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 robe (17, -20, D:7) a +0 chain mail a +0 war axe (20, -24, D:7) a +0 club (21, -24, D:7) a +0 robe a +0 dagger (23, -3, D:7) a +0 dagger of flaming (24, 14, D:7) a parchment of Sigil of Binding (30, -13, D:7) a +0 helmet (39, -41, D:7) the +2 robe of Bitterness {Harm Will+ rCorr} Harm: It increases damage dealt and taken. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (54, -22, D:7) a +0 shortbow Level 8 of the Dungeon (0, 8, D:8) a +0 dagger (4, -15, D:8) 6 gold pieces a +0 dagger a +0 robe (4, -14, D:8) 14 gold pieces a +0 mace a +0 hand axe (23, -23, D:8) 3 gold pieces (27, -25, D:8) 6 gold pieces the Ecumenical Temple