Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 3978229216396823322 11 dolin2 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Oct 9, 2025. Slain by a phantom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (815 turns). dolin2 the Conjurer (Deep Elf Conjurer) Turns: 815, Time: 00:00:36 Health: -4/15 AC: 0 Str: 4 XL: 2 Next: 17% Magic: 3/12 EV: 18 Int: 22 God: Gold: 59 SH: 0 Dex: 13 Spells: 4/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.26/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (melded) Talismans b - an inkwell talisman (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of resistance {unknown} j - a potion of curing {unknown} k - a potion of mutation {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8(5.3) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 14% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The phantom is heavily damaged. The searing ray hits the phantom. The phantom is severely damaged. You finish channelling your searing ray. The phantom misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. Found a mace and a whip. The phantom completely misses you. The phantom misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. The phantom misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom hits you! Ouch! That really hurt! You die... #...# ##.<# ##.# ####### #.# #.§...# #.# ###..§..# #.## ....).....# #..# ####.....W## ##.## .).....;.#####..# ####.............## #.....#######..# #.....# #### ####### You could see a phantom. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 5 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dolin2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 409 | D:1 | Reached XP level 2. HP: 15/15 MP: 9/12 762 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Noticed a phantom 815 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic D:2: layout_rooms, minmay_diced_spiral Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 4 Armour: Robe || 2 None || 3 Dodge: Dodged || 5 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 814 | 753 | 61 | 0 | 685 | 2 | 407.0 | Dungeon | 814 | 753 | 61 | 0 | 685 | 2 | 407.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 28 daAuts