Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4641762411773824132 477 dodobird the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Aug 22, 2026. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (7 damage) ... on level 5 of the Dungeon. The game lasted 00:10:03 (4119 turns). dodobird the Conjurer (Octopode Conjurer) Turns: 4119, Time: 00:10:03 Health: -2/41 AC: 1 Str: 6 XL: 7 Next: 11% Magic: 2/12 EV: 6 Int: 22 God: Gold: 211 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . (100%) c - +9 mace "Yliedghiff" {freeze, rCorr Stlth+} rCold . . . (100%) a - orb {Stardust} rNeg . . . (100%) (no helmet) rPois . (100%) d - amulet of dissipation rElec . (100%) b - ring of wizardry rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: wizardry (x1) @: on stardust cooldown, held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 211 gold pieces. Inventory: Hand Weapons c - the +9 mace "Yliedghiff" (weapon) {freeze, rCorr Stlth+} (You found it on level 4 of the Dungeon) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - an orb of stardust (worn) Jewellery b - a ring of wizardry (worn) d - an amulet of dissipation (worn) Wands p - a wand of polymorph (10) c - a wand of warping (9) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of fear {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of immolation {unknown} m - a scroll of identify {unknown} o - a scroll of enchant weapon {unknown} Potions n - a potion of cancellation {unknown} d - a potion of mutation {unknown} f - a potion of curing {unknown} j - 2 potions of heal wounds {unknown} p - a potion of berserk rage {unknown} Skills: + Level 3.7 Dodging + Level 5.4 Stealth + Level 3.5 Spellcasting * Level 6.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 2% 2 Poisonous Vapours Alch/Air 12% 1d1 4% 1 Tukima's Dance Hex 3% N/A 14% 3 Fulminant Prism Conj/Alch 8% 3d6 14% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 14% 4 Dispel Undead Necr 3% 3d7 41% 4 Passage of Golubria Tloc 3% N/A 41% 4 Curse of Agony Necr 3% N/A 75% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25873 Temple: D:4-7 Altars: Shops: D:3 ( Annotations: D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (severely wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (severely wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. You kill the gnoll bouda! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 6! You struggle against the net. You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... #............#...# #............#...+ .. #............#...# .. #............#...# .. #............#..# .# ....#######'##..###.# ....+....#.......#..# #....'.......#jj# #....#......@j).+ ###+ #.###>.##### #.# #..# ...#...# ....#...+ #...###..# #...# #.[# ...# You could see 3 gnolls. Vanquished Creatures Sigmund (D:3) An ogre (D:4) An orc priest (D:4) A gnoll bouda (D:5) An iguana (D:4) Robin (D:4) 4 adders 2 ufetubi (D:4) 2 dart slugs 10 orcs 11 endoplasms 5 hobgoblins 8 jackals 5 quokkas 7 ball pythons 5 bats 4 frilled lizards 18 goblins 7 kobolds 6 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dodobird the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 370 | D:1 | Learned a level 2 spell: Searing Ray 570 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1806 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/7 1942 | D:3 | Encountered Sigmund 2078 | D:3 | Killed Sigmund 2079 | D:3 | Reached skill level 5 in Conjurations 2079 | D:3 | Reached XP level 5. HP: 17/31 MP: 0/9 2079 | D:3 | Reached XP level 6. HP: 20/36 MP: 0/10 2268 | D:3 | Found Keaddokh's Antique Weapon Emporium. 2371 | D:3 | Identified the +9 dagger "Cuning" {chaos, *Corrode rN+ | Str+6 Stlth+} 2410 | D:3 | Found a faded altar of an unknown god. 3360 | D:4 | Identified the +9 mace "Yliedghiff" {freeze, rCorr Stlth+} 3381 | D:4 | Reached skill level 5 in Stealth 3886 | D:4 | Reached XP level 7. HP: 41/41 MP: 12/12 3889 | D:4 | Encountered Robin 3897 | D:4 | Killed Robin 4043 | D:5 | Entered Level 5 of the Dungeon 4054 | D:5 | Encountered Blorkula the orcula 4119 | D:5 | Reached skill level 6 in Conjurations 4119 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, minmay_misc_feat_encased, minmay_distorted D:2: layout_loops_ring D:3: layout_loops_ring, serial_shops, nicolae_shop_bimaterial_pillars, dilly_ecumenical_altar_fadedgnrine, uniq_sigmund D:4: layout_loops_corners, serial_library_regret_index_small_wings, st_stairs_8, uniq_robin D:5: layout_gridville, nicolae_yredelemnul_open_graves, uniq_edmund, uniq_blorkula_the_orcula, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.4 Dodging | 3 | 3.7 Spellcasting | 3 | 3.5 Conjurations | 5 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 30 | 21 | 7 || 58 Melee: Unarmed | 30 | 12 | || 42 Constrict | 7 | 7 | || 14 Tentacles | 5 | 7 | || 12 Mace | | 9 | 7 || 16 Cast: Magic Dart | 17 | | || 17 Searing Ray | 28 | 37 | 11 || 76 Drink: Magic | | 1 | || 1 Stab: Sleeping | 1 | 1 | || 2 Armour: None | 13 | 15 | 9 || 37 Dodge: Dodged | 24 | 17 | 5 || 46