Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.35-a0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3022544571256333030, deterministic pregen: 1 Command line: /usr/games/crawl-git-ff61f77f9c -name dodadance -rc /dgldir/rcfiles/crawl-git/dodadance.rc -macro /dgldir/rcfiles/crawl-git/dodadance.macro -morgue /dgldir/morgue/dodadance/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/dodadance:2026-01-27.11:44:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 25 stack frames. /usr/games/crawl-git-ff61f77f9c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63b78eb5c9ce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ff61f77f9c(_Z13do_crash_dumpv+0x43a) [0x63b78eb6ac0a]: do_crash_dump() /usr/games/crawl-git-ff61f77f9c(_Z20crash_signal_handleri+0x1fa) [0x63b78eb5ceaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75b99221b330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x75b992274b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x75b99221b27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x75b9921fe8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x75b9921ff7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x75b99227eff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x75b99228138c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x75b992283dae]: /usr/games/crawl-git-ff61f77f9c(+0x76ae4d) [0x63b78edd2e4d]: /usr/games/crawl-git-ff61f77f9c(+0xcd4e73) [0x63b78f33ce73]: /usr/games/crawl-git-ff61f77f9c(+0xcd5174) [0x63b78f33d174]: /usr/games/crawl-git-ff61f77f9c(+0xcd3fd3) [0x63b78f33bfd3]: /usr/games/crawl-git-ff61f77f9c(+0xcd55b4) [0x63b78f33d5b4]: /usr/games/crawl-git-ff61f77f9c(+0xcd69f6) [0x63b78f33e9f6]: /usr/games/crawl-git-ff61f77f9c(+0xcd8888) [0x63b78f340888]: /usr/games/crawl-git-ff61f77f9c(+0xcde5c6) [0x63b78f3465c6]: /usr/games/crawl-git-ff61f77f9c(_ZN4CLua5closeEv+0xbe) [0x63b78eb43bce]: CLua::close() /usr/games/crawl-git-ff61f77f9c(+0x2f50e0) [0x63b78e95d0e0]: /usr/games/crawl-git-ff61f77f9c(+0x2f80b8) [0x63b78e9600b8]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x75b9922001ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x75b99220028b]: /usr/games/crawl-git-ff61f77f9c(_start+0x25) [0x63b78ea8f055]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075b9922e67a7 in __GI___wait4 (pid=1794433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075b9922e67a7 in __GI___wait4 (pid=1794433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063b78eb5d07c in call_gdb (file=0x75b9923da4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1761301\000\000\000\000\000" #2 0x000063b78eb6ac28 in do_crash_dump () at dbg-asrt.cc:673 t = 1769514577 dir = "/dgldir/morgue/dodadance/" name = "/dgldir/morgue/dodadance/crash-dodadance-20260127-114937.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x75b9923da4e0 <_IO_2_1_stderr_> #3 0x000063b78eb5ceaa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000075b99221b27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000075b9921fe8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360, 0, 0, 65535}}, sa_flags = 1937024512, sa_restorer = 0xffff00000000} #10 0x000075b9921ff7b6 in __libc_message_impl (fmt=fmt@entry=0x75b9923a48d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffa1b33ab0, reg_save_area = 0x7fffa1b33a40}} fd = 2 iov = {{iov_base = 0x75b9923a2672, iov_len = 23}, {iov_base = 0x75b9923a48d9, iov_len = 1}, {iov_base = 0x0, iov_len = 0}, {iov_base = 0xffff, iov_len = 0}, {iov_base = 0xffff00000000, iov_len = 0}, {iov_base = 0x0, iov_len = 65535}, {iov_base = 0x0, iov_len = 281470681743360}} iovcnt = total = cp = #11 0x000075b99227eff5 in malloc_printerr (str=str@entry=0x75b9923a2672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000075b99228138c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000075b992283dae in __GI___libc_free (mem=0x63b7a8c5ba70) at ./malloc/malloc.c:3398 ar_ptr = p = 0x63b7a8c5ba60 err = 2 #14 0x000063b78edd2e4d in message_filter::~message_filter (this=0x63b7a8d16290, __in_chrg=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/options.h:64 No locals. #15 lua_object_gc (ls=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/cluautil.h:104 pptr = 0x63b7a8d16278 #16 0x000063b78f33ce73 in luaD_precall () No symbol table info available. #17 0x000063b78f33d174 in luaD_callnoyield () No symbol table info available. #18 0x000063b78f33bfd3 in luaD_rawrunprotected () No symbol table info available. #19 0x000063b78f33d5b4 in luaD_pcall () No symbol table info available. #20 0x000063b78f33e9f6 in GCTM () No symbol table info available. #21 0x000063b78f340888 in luaC_freeallobjects () No symbol table info available. #22 0x000063b78f3465c6 in close_state () No symbol table info available. #23 0x000063b78eb43bce in CLua::close (this=0x63b78fa10d00 ) at clua.cc:84 slisteners = #24 0x000063b78e95d0e0 in _reset_game () at main.cc:354 No locals. #25 0x000063b78e9600b8 in _launch_game_loop () at main.cc:403 ge = @0x63b7a8b24d50: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #26 main (argc=13, argv=0x7fffa1b3f138) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff There are no items here. Okay, then. Pick up this weapon with [,] or [g] and then wield it with [e]. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You see here a +0 whip. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The helpless rat fails to defend itself. You sock the rat! You kill the rat! You see here a rat corpse. You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. There are monsters nearby! There are monsters nearby! You closely miss the rat. The rat completely misses you. You barely miss the rat. The rat twitches its whiskers. The rat barely misses you. You barely miss the rat. The rat bites you. x2 You sock the rat! You kill the rat! You barely miss the rat. The rat barely misses you. You sock the rat! You kill the rat! You closely miss the rat. The rat bites you. The rat bites you but does no damage. You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. There are monsters nearby! Unknown command. There's nothing to close nearby. Unknown command. Unknown command. Unknown command. Unknown command. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. Found a stone staircase leading down. There are monsters nearby! The wyvern hisses angrily. You open the door. The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You sock the jackal! You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. c - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone misses you. Unknown command. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Worm leaves your sight. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 Unknown command. Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You shoot an arrow. The arrow barely misses the rat. The rat squeaks loudly. You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow closely misses the rat. The rat closely misses you. You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! You see here a rat corpse. You encounter a rat. A rat is nearby! You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-ff61f77f9c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.35-a0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dodadance] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 3 | 390 | 90/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 18 | 0 | 16 | 16/50 Ranged Weapons | X | 1 | 29 | 0 | 28 | 28/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 9 | 3 | 370 | 70/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 25 | 0 | 39 | 39/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 2 | 2 | 168 | 18/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 34 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #3: +0 shortbow eq slot #2, inv slot #3: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ######## ###..#####.##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#....## §......##.......# §§......#...†.### §§..♣♣........# ..♣♣♣..........# ..♣♣....§§§..##.† dlua errors: ...wl-master/crawl-git-ff61f77f9c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: [C], function __gc, line -1 dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.