dobung the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) the fortress talisman of the Biloko {Int+2} [fortress talisman] Int+2: It affects your intelligence (+2). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 troll leather armour (62, 0, D) a +1 robe of willpower (62, 1, D) a +2 leather armour of cold resistance (62, 8, D) a +3 morningstar of draining (62, 9, D) +1 steam dragon scales (63, 0, D) a +1 leather armour of fire resistance (68, 0, D) a +3 plate armour of cold resistance (70, 8, D) the +13 plate armour of Runuy {Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (70, 11, D) a +0 rapier a +0 robe (71, 11, D) a wolf corpse (71, 16, D) a +3 heavy shortbow (unseen) (71, 17, D) a +2 heavy broad axe (unseen) (72, 8, D) the +7 falchion of Checkmate {spect, rF++ Str+5} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). (72, 9, D) a ring of flight (72, 11, D) a black bear corpse (72, 16, D) a condenser vane (72, 17, D) a staff of death (unseen) (72, 21, D) a +0 trident a merfolk corpse (72, 22, D) a wind drake corpse (73, 16, D) a ring of flight (73, 17, D) a +2 sling of freezing (unseen) (73, 22, D) a +0 shortbow