dnwjdals330 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (9, 23, D:1) a +0 club a goblin skeleton (21, 22, D:1) a +0 short sword a stone a rat corpse (skeletalised by now) (30, 47, D:1) a +0 sling a +0 hand axe (34, 18, D:1) a bat corpse (skeletalised by now) (35, 20, D:1) a ball python corpse (skeletalised by now) (39, 14, D:1) 3 stones (51, 19, D:1) a club Level 2 of the Dungeon (0, 0, D:2) a club (2, 21, D:2) a bubbling brown potion (4, 8, D:2) a quokka corpse (4, 27, D:2) a leather armour (14, -2, D:2) a +0 club a goblin corpse (22, 9, D:2) 4 stones (22, 10, D:2) a rat corpse (skeletalised by now) (23, 8, D:2) 2 flux baubles (26, 50, D:2) a +0 short sword 3 stones (27, 48, D:2) an adder corpse (skeletalised by now) (29, 15, D:2) a +0 club a goblin corpse (31, 45, D:2) a hobgoblin corpse (skeletalised by now) (33, 46, D:2) a dented beryl amulet (34, 39, D:2) 3 scrolls labelled SOOTHA POCKAPP (36, 49, D:2) a book of Geomancy (42, 1, D:2) the +4 flail of Deformation {antimagic, ^Drain Will+ Int+2 Dex+3} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3).