Dungeon Crawl Stone Soup version 0.34-a0-678-ga6e5444794 (webtiles) character file. Game seed: 6986693431756558710 28 dnddl11 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 22, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:16 (1030 turns). dnddl11 the Conjurer (Deep Elf Conjurer) Turns: 1030, Time: 00:04:16 Health: 19/19 AC: 2 Str: 6 XL: 3 Next: 0% Magic: 7/10 EV: 27 Int: 22 God: Gold: 89 SH: 0 Dex: 19 Spells: 6/9 levels left rFire . . . (100%) d - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of the acrobat Stlth +++ c - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: acrobatic A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) Missiles e - 4 boomerangs Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) c - a +6 ring of dexterity (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} h - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of might {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Petrify Alch/Erth 1% N/A 75% 4 Arcjolt Conj/Air 7% 1d17 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 4 boomerangs. The goblin shouts! You hear an angry hiss. Fire: d) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (50% to hit) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Your Dodging skill increases to level 3! You see here 4 boomerangs. e - 4 boomerangs Found a robe. You see here a +0 robe. A ball python and an endoplasm come into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. The endoplasm quivers. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You stop channelling your searing ray. Found a stone staircase leading down. Found 15 gold pieces. Found a stone staircase leading up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..## .... ...#...## ..# ## #........ .. .# # ..#.##.# .. $# .# #<#.# #.#.##.## ....# ##.......# ....... #>....<..# ...##### #........# .### #..@....# . #...###.# . #...# .# . #.#.###.# # #.#.....# ##. #.#.#.### ##..†#.#.#.# #..........# #.###.#..### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 2 ball pythons (D:2) 3 bats A giant cockroach (D:1) 4 goblins 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dnddl11 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 711 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 716 | D:2 | Learned a level 2 spell: Searing Ray 1024 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1030 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, chequers_serial_rivers_micro_b D:2: layout_loops_ring, serial_park_tiny_1, hangedman_decor_push, patterned_corridor Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Fire: Sling || 1 Cast: Magic Dart || 13 Searing Ray || 14 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 1028 | 0 | 0 | 474 | 2 | 514.0 | Dungeon | 1028 | 1028 | 0 | 0 | 474 | 2 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 662 daAuts D:2: 366 daAuts