Dungeon Crawl Stone Soup version 0.34-a0-677-gf37eb42a8f (webtiles) character file. Game seed: 4291150329594978129 4 dnddl11 the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Aug 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (81 turns). dnddl11 the Grave Robber (Mummy Necromancer) Turns: 81, Time: 00:00:44 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 4/4 EV: 11 Int: 14 God: Gold: 11 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour b - a +0 robe (worn) Skills: + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 12% 3 Foxfire Conj/Fire 4% 2x1d4 22% 1 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The hobgoblin is no longer weakened. A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. Your soul wisp touches the goblin. The goblin dies! The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you. Your soul wisp touches the hobgoblin. You hit the hobgoblin. The hobgoblin is almost dead. Your soul wisp touches the hobgoblin. The hobgoblin dies! Found 11 gold pieces. You see here a hobgoblin corpse. You swap places. You see here a +0 club. You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. There are no items here. You now have 11 gold pieces. There are no items here. You swap places. Your soul wisp disappears in a puff of smoke! Magic restored. An endoplasm comes into view. The endoplasm quivers. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 66%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Your soul wisp touches the endoplasm. The endoplasm freezes you. You are frozen. You resist. Your soul wisp touches the endoplasm. Your soul wisp barely misses the endoplasm. You can't drink. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...........#..... .. #.................###.# #..........#####...##.. #..........# #...^..... #...##...#.###........ #...##...#.#......... ######...#+#......# #.................# #...........*J.@..# #.................# #...........####### #...........# ######......+ #....### #....# ...... ....... You could see an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dnddl11 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 81 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, solitary_fountain, chequers_serial_rivers_room_a Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Soul Splinter || 5 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 81 | 81 | 0 | 0 | 11 | 1 | 81.0 | Dungeon | 81 | 81 | 0 | 0 | 11 | 1 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 81 daAuts