dmnsn Level 1 of the Dungeon [Shop] Haewny's Antique Armour Shoppe a +0 leather armour (46 gold) a +0 ring mail (92 gold) a +0 scale mail (92 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) an orb of attunement (598 gold) a +2 chain mail of cold resistance (529 gold) [Shop] Waar Cij's Assorted Antiques a phantom mirror (840 gold) a potion of brilliance (84 gold) a potion of ambrosia (168 gold) a potion of haste (210 gold) a staff of air (525 gold) a scroll of identify (42 gold) a wand of paralysis (3) (151 gold) a phial of floods (840 gold) (0, 0, D:1) a +0 dagger (4, -10, D:1) a bat corpse (skeletalised by now) (4, 29, D:1) a +0 club 4 stones (10, 7, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (10, 30, D:1) a +0 robe (17, 23, D:1) a +0 club a frilled lizard skeleton a quokka skeleton a goblin skeleton (21, -6, D:1) a hobgoblin skeleton (23, 17, D:1) a bat skeleton (24, 31, D:1) a +0 dagger a goblin skeleton (26, -5, D:1) a +0 club (26, -4, D:1) a jackal corpse (skeletalised by now) (35, 17, D:1) a rat skeleton (35, 19, D:1) a +0 club (35, 20, D:1) a bat skeleton (35, 30, D:1) a ball python corpse (skeletalised by now) (36, 16, D:1) a +0 club (37, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 2, D:1) a +0 club a jackal skeleton a jackal skeleton (40, 0, D:1) a bat skeleton (41, 28, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Haxzal's Weapon Emporium a +4 great mace of protection (408 gold) a +0 sling (18 gold) a +0 spear (36 gold) a +0 mace (36 gold) 3 atropa-tipped darts (32 gold) 3 boomerangs (72 gold) the +9 war axe "Qulleur" {holy, Str+2} (750 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. [Shop] Zibusuum's Jewellery Shoppe the ring of Naiw {*Corrode ^Drain rN+++ Will+ SInv} (448 gold) [ring of see invisible] *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. the ring "Baneub" {rC- Wiz Str+3 SInv Stlth+} (519 gold) [ring of wizardry] rC-: It makes you vulnerable to cold. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of magical power (unknown) (240 gold) a +4 ring of slaying (unknown) (432 gold) the ring of Kofifare {rF+ rC+ EV+5} (684 gold) [ring of evasion] rF+: It protects you from fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). a ring of see invisible (unknown) (180 gold) a ring of protection from fire (unknown) (300 gold) (1, -2, D:2) a +0 short sword 4 stones (23, 33, D:2) a rat skeleton (24, 14, D:2) a +0 scythe a +0 robe (28, 8, D:2) a +0 club 3 stones a kobold skeleton (28, 15, D:2) a +0 leather armour (28, 24, D:2) a +0 club a goblin skeleton (38, 11, D:2) a +0 club (40, 40, D:2) a +0 robe (46, 29, D:2) a +0 leather armour (48, 44, D:2) a ball python skeleton (51, 5, D:2) a +0 dagger (52, 40, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, -5, D:3) a +0 robe (8, 52, D:3) a +0 short sword a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 13, D:3) a rat corpse (skeletalised by now) (12, 20, D:3) a +0 dagger (22, 56, D:3) a bat corpse (skeletalised by now) (24, 12, D:3) a rat skeleton a hobgoblin skeleton (24, 13, D:3) a hobgoblin skeleton (25, -5, D:3) a bat corpse (skeletalised by now) (36, 39, D:3) a +0 hand axe (37, 32, D:3) a bat skeleton (37, 33, D:3) a quokka corpse (skeletalised by now) (38, 33, D:3) a +0 short sword a kobold corpse (skeletalised by now) (42, 9, D:3) a fortress talisman (45, 25, D:3) a +2 short sword of speed 4 stones (47, 42, D:3) a +0 leather armour (50, 15, D:3) a hobgoblin skeleton (51, 15, D:3) a +0 short sword (53, 8, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 3 stones (19, 30, D:4) a quokka corpse (skeletalised by now) (25, -11, D:4) a +0 scale mail (26, 3, D:4) a +0 robe (29, -11, D:4) a +0 whip (30, 12, D:4) a +0 flail (30, 13, D:4) a +0 spear a gnoll corpse (skeletalised by now) a ball python skeleton (30, 14, D:4) a +0 flail a +0 flail the +2 robe of Dokhluph {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 spear a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (30, 15, D:4) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (32, 14, D:4) a bombardier beetle corpse (41, 8, D:4) a +3 dagger a goblin corpse (skeletalised by now)