divineacts the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) a parchment of Sculpt Simulacrum (49, 24, D) a staff of air (49, 37, D) a +3 eveningstar of protection (50, 12, D) a +2 morningstar of protection (unseen) (50, 13, D) a lightning rod (4/4) (50, 25, D) a +2 flail of protection (unseen) (50, 37, D) a staff of fire (51, 12, D) a +0 ring mail (51, 13, D) the dragon-coil talisman "Hyhodgh" {Rampage MP+8} [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+8: It affects your magic capacity (+8). (unseen) (51, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a +0 robe (still there?) (51, 18, D) a +0 longbow a +0 leather armour (51, 19, D) a +0 scimitar a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse an elf corpse (51, 24, D) a staff of fire (51, 25, D) the necromancy staff of the Piercing Visionary {rElec rF+ rN+ Int+4 Necro} [staff of necromancy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (unseen) (51, 37, D) a +0 hand axe of freezing (52, 13, D) a +0 dagger (52, 17, D) a +1 orcbow of flaming a +0 dagger a +0 robe (52, 18, D) a +0 longbow a +0 leather armour an elf corpse (52, 20, D) a +0 short sword a +0 short sword a +0 leather armour (53, 12, D) a parchment of Tukima's Dance (53, 13, D) a parchment of Forge Lightning Spire (53, 17, D) a +0 short sword a +0 robe a +0 longbow a +2 leather armour of cold resistance an elf corpse (53, 18, D) a +1 scimitar (still there?) a +0 robe (still there?) an elf corpse (still there?) (53, 19, D) a +1 war axe of sundering (unseen) (53, 24, D) a +2 vampiric hand axe (53, 36, D) a +2 spear of venom (54, 12, D) a staff of conjuration (unseen) (54, 13, D) a +4 ring of slaying (54, 25, D) the lupine talisman of Evenfall {Fly Will+ Str+2 Int-3} [lupine talisman] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (unseen) (54, 36, D) a +2 heavy sling (unseen) (55, 12, D) a staff of cold (unseen) (55, 13, D) a +2 great sword of freezing (unseen) (59, 36, D) a staff of cold (unseen) (59, 37, D) a +3 dagger of freezing (unseen) (60, 36, D) a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an amulet of the acrobat an amulet of guardian spirit (60, 37, D) a +2 halberd of flaming (unseen) (60, 41, D) a rime drake corpse (60, 42, D) a cane toad corpse (61, 2, D) a +0 hand axe (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +3 rapier of draining (61, 20, D) a +0 short sword a +0 longbow a +0 leather armour (61, 22, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (61, 26, D) the +4 orcbow "Muczesutz" {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (61, 29, D) a +0 dagger a +0 robe (61, 36, D) a +2 troll leather armour (61, 37, D) a +2 demon trident of venom (61, 41, D) a catoblepas corpse (62, 1, D) a +1 vampiric hand axe (62, 2, D) a +0 club (62, 8, D) a staff of alchemy (62, 16, D) a +1 falchion of flaming (62, 27, D) an amulet of the acrobat (62, 28, D) a +0 club a +0 leather armour an orc corpse (62, 30, D) a +0 trident a +0 chain mail (62, 36, D) a +0 scale mail of fire resistance (62, 37, D) +0 acid dragon scales (62, 40, D) a bullfrog corpse (62, 41, D) a scorpion corpse (63, 2, D) a +0 dagger a +0 robe (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +0 pair of gloves of dexterity (63, 17, D) a +2 robe of willpower (63, 19, D) a +2 antimagic glaive (63, 26, D) a +1 robe of willpower (63, 27, D) the +0 robe "Cezytuba" {rC- rN+ rCorr} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 29, D) a +0 hand axe (63, 30, D) a +0 hand axe a +0 plate armour (63, 36, D) a +0 vampiric rapier (63, 37, D) a staff of cold (64, 16, D) a +7 sling (64, 26, D) a +2 falchion of protection (64, 27, D) a +3 broad axe of flaming (64, 29, D) a +0 dagger a +0 robe a +0 glaive a +0 chain mail (65, 26, D) a staff of fire (65, 29, D) a +0 dagger a +0 robe (67, 0, D) the +1 rapier "Ygitto" {heavy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (69, 0, D) a +0 flail of venom (69, 36, D) a staff of necromancy (unseen) (70, 8, D) a +2 quick blade of protection (70, 37, D) a +4 ring mail of poison resistance (unseen) (70, 41, D) a +0 trident 3 boomerangs (70, 42, D) a +0 trident a merfolk corpse (70, 43, D) a +0 orcbow (71, 8, D) a +2 ring mail of cold resistance (71, 26, D) a +0 battleaxe of sundering (71, 27, D) the +3 sling "Untoxt" {chaos, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (71, 30, D) a +0 dagger a +0 robe a +2 trident of flaming an elf corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 37, D) +1 ice dragon scales (71, 41, D) a +0 trident (72, 9, D) a +0 trident (72, 10, D) a +0 mace (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) the +5 rapier "Hedesyt" {freeze, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (72, 19, D) a +0 short sword a +0 robe (72, 20, D) a wolf corpse (skeletalised by now) (72, 30, D) a +0 trident of freezing (72, 31, D) a +0 short sword a +0 robe a +1 long sword of holy wrath an elf corpse (skeletalised by now) (72, 41, D) a +0 trident 3 boomerangs (72, 43, D) a wind drake corpse (73, 1, D) a +1 leather armour of cold resistance (73, 2, D) a +0 battleaxe a naga corpse (skeletalised by now) (73, 16, D) a staff of cold (73, 17, D) a +1 falchion of flaming (unseen) (73, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 21, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 31, D) a +0 dagger a +0 leather armour (73, 37, D) a +2 heavy arbalest (73, 41, D) a +0 trident a merfolk corpse (74, 2, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +6 ring of intelligence