Dungeon Crawl Stone Soup version 0.35-a0-1023-g60fb245937 (webtiles) character file. Game seed: 10917293020049544516 290589 dimx the Phalangite (level 20, -9/218 HPs) Began as a Merfolk Gladiator on Sept 13, 2026. Was the Champion of Yredelemnul. Killed by Lee's Rapid Deconstruction ... invoked by a deep elf elementalist (30 damage) ... on level 3 of the Elven Halls on Sept 14, 2026. The game lasted 02:14:41 (39396 turns). dimx the Phalangite (Merfolk Gladiator) Turns: 39396, Time: 02:14:42 Health: -9/218 AC: 27 Str: 28 XL: 20 Next: 75% Magic: 38/38 EV: 21 Int: 8 God: Yredelemnul [******] Gold: 369 SH: 26 Dex: 21 Spells: 19/19 levels left rFire + + + (20%) I - +6 partisan (vamp) rCold + . . (50%) O - +5 tower shield {Reflect} rNeg + + . (25%) w - melded +4 scale mail {rPois} rPois ∞ (0%) N - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + (33%) k - +0 cloak {Will+} rCorr + (50%) t - melded +0 pair of gloves SInv . (boots unavailable) Will +++.. A - amulet of regeneration Stlth ++++ j - ring "Moygere" {MP+7 Dex+4 Slay+4} HPRegen 1.36/turn r - ring of Zorou {rF+++ Slay+3} MPRegen 0.26/turn R - granite talisman %: reflection, resist mutation @: statue-form, wreathed by umbra, studying Shields, lit torch, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, fleshless physiology, (nimble swimmer 2), mertail, (iridescent scales 1) }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (1%) You were on level 3 of the Elven Halls. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You were a living statue of rough stone. You visited 7 branches of the dungeon, and saw 34 of its levels. You also visited: Trove and Ossuary. You collected 3932 gold pieces. You spent 3563 gold pieces at shops. Inventory: Hand Weapons I - a +6 vampiric partisan (weapon) Q - a +0 partisan of venom S - a +2 antimagic trident Missiles a - 7 darts of disjunction d - 7 throwing nets e - 5 javelins m - 47 boomerangs q - 31 poisoned darts M - 8 silver javelins P - 6 curare-tipped darts Armour k - a +0 cloak of willpower (worn) l - a +2 pair of boots of earth n - the +0 pair of boots "Bedeet" {*Silence +Inv rPois rC- Dex+5 Earth} (You found it in a treasure trove) *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. It cannot be enchanted further. t - a +0 pair of gloves (melded) w - a +4 scale mail of poison resistance (melded) z - the scarf "Myfriff" {+Inv, rF+ rCorr} (You found it on level 11 of the Dungeon) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. N - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You bought it in a shop on level 3 of the Snake Pit) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. O - a +5 tower shield of reflection (worn) Jewellery b - the amulet "Toten" {Chemistry Str+4 Int+3 Dex+3 SInv} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. c - the ring of Incredulity {*Slow rPois rF+ AC+4 Str+4} (You found it in a treasure trove) [ring of protection from fire] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). f - an amulet of faith g - a ring of flight h - the amulet "Vaate" {Faith *Slow Fly rF+ rCorr AC+4 Str+4} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. *Slow: It may slow you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). i - the amulet of the Biloko {Faith rF+ Str+4} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Str+4: It affects your strength (+4). j - the ring "Moygere" (worn) {MP+7 Dex+4 Slay+4} (You found it on level 3 of the Dungeon) [ring of slaying] MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). r - the ring of Zorou (worn) {rF+++ Slay+3} (You bought it in a shop on level 1 of the Snake Pit) [ring of protection from fire] rF+++: It renders you almost immune to fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). s - a ring of see invisible u - a ring of positive energy v - a +4 ring of protection x - the ring "Doixum" {rCorr Slay+4} (You found it on level 4 of the Shoals) [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). y - a ring of resist corrosion A - an amulet of regeneration (worn) B - a ring of protection from fire C - a +4 ring of slaying D - the macabre finger necklace {Ring+ rN+ HP+7} (You found it on level 2 of the Elven Halls) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). K - a +4 ring of protection Talismans o - the blade talisman "Meclisaa" {rPois Will+ Str+3} (You found it in a treasure trove) [blade talisman] rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). p - the dragon-coil talisman of Xarphy {rF+} (You found it in a treasure trove) [dragon-coil talisman] rF+: It protects you from fire. R - a granite talisman (worn) Wands c - a wand of warping (52) d - a wand of digging (5) e - a wand of paralysis (39) p - a wand of polymorph (7) a - a wand of flame (25) b - a wand of acid (2) f - a wand of mindburst (11) Scrolls r - 8 scrolls of revelation t - 13 scrolls of teleportation V - 8 scrolls of vulnerability N - 2 scrolls of noise f - a scroll of fear p - a scroll of poison T - 2 scrolls of torment g - 4 scrolls of fog I - 5 scrolls of immolation i - 18 scrolls of identify S - 2 scrolls of silence x - 6 scrolls of amnesia Potions h - 2 potions of haste i - a potion of invisibility n - 2 potions of moonshine L - 3 potions of lignification m - 7 potions of might A - 5 potions of attraction b - 11 potions of brilliance a - a potion of ambrosia g - 6 potions of magic c - 4 potions of curing B - a potion of berserk rage e - 7 potions of enlightenment M - a potion of mutation C - a potion of cancellation Miscellaneous g - a +0 phantom mirror (inert) (quivered) Skills: * Level 17.5 Fighting + Level 21.3 Polearms - Level 2.0 Throwing + Level 20.6 Dodging - Level 4.0 Stealth + Level 15.5 Shields - Level 15.0 Invocations - Level 4.0 Evocations + Level 18.2 Shapeshifting You had 19 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 67% 1 Foxfire Conj/Fire 0% 2x1d4 67% 1 Freeze Ice 0% 1d3 67% 1 Kiss of Death Conj/Necr 0% 2d5 67% 1 Shock Conj/Air 0% 1d3 67% 1 Soul Splinter Necr 0% N/A 67% 1 Summon Small Mammal Summ 0% N/A 67% 1 Call Imp Summ 0% N/A 80% 2 Construct Spike Launche Frge 0% 2d3 80% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 80% 2 Grave Claw Necr 0% 2d7 80% 2 Jinxbite Hex 0% 2d2 80% 2 Mercury Arrow Conj/Alch 0% 2d5 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Static Discharge Conj/Air 0% 3-3/arc 80% 2 Sublimation of Blood Necr 0% N/A 80% 2 Call Canine Familiar Summ 0% N/A 95% 3 Confusing Touch Hex 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Fugue of the Fallen Necr 0% N/A 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Inner Flame Hex/Fire 0% N/A 95% 3 Launch Clockwork Bee Frge 0% N/A 95% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Teleport Other Tloc 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25584 Temple (1/1) D:5 Zot: 5997 Lair (5/5) D:11 Zot: 24717 Shoals (4/4) Lair:2 Zot: 20699 Snake (4/4) Lair:3 Zot: 19356 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 10047 Elf (3/3) Orc:2 Zot: 14457 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 : D:8 [ D:9 ( D:11 ([ D:14 ( D:15 (: Orc:1 : Orc:2 *[!=(: Elf:1 (: Shoals:3 : Snake:1 ==: Snake:3 *[!( Snake:4 (: Portals: Abyss: D:15*** Annotations: D:4 exclusion: floor D:10 3 transporters Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. Your fleshless body is immune to poison, disease, and asphyxiation. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. (You are partially covered in iridescent scales. (AC +2)) Message History The deep elf elementalist casts a spell at you. You shatter!! * * * LOW HITPOINT WARNING * * * The blast of rock fragments hits your deep elf zephyrmancer zombie! The blast of rock fragments hits Wiglaf!! Wiglaf is destroyed! You hear a sizzling splash. x4 The blast of rock fragments hits your deep elf sorcerer zombie!! Your deep elf sorcerer zombie is destroyed! The blast of rock fragments hits your deep elf elementalist zombie!! The blast of rock fragments hits your deep elf death mage zombie!! Your deep elf death mage zombie hits the deep elf elementalist but does no damage. The deep elf sorcerer hits your deep elf death mage zombie with a +1 falchion. The deep elf elementalist hits your deep elf death mage zombie with a +0 dagger. Your deep elf death mage zombie hits the deep elf sorcerer! You hear a shout! x2 There is an open door here. Reach: I) +6 partisan (vamp) Press: ? - help, Dir - move target Aim: a deep elf sorcerer, wielding a +1 falchion and wearing a +0 robe (blue smoke, lightly wounded, fast, ally target, umbra, 75% to hit) You fail to reach past your deep elf death mage zombie. The deep elf sorcerer casts a spell at you. The sphere of damnation explodes! The damnation engulfs you!! * * * LOW HITPOINT WARNING * * * The damnation engulfs your deep elf zephyrmancer zombie!! Your deep elf zephyrmancer zombie is destroyed! The damnation engulfs your deep elf elementalist zombie!! Your deep elf elementalist zombie is destroyed! The damnation engulfs your deep elf death mage zombie!! Your deep elf death mage zombie is destroyed! The deep elf sorcerer hits your deep elf death mage zombie with a +1 falchion! Your deep elf death mage zombie hits the deep elf sorcerer. You block the deep elf elementalist's attack. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The deep elf elementalist gestures at you while chanting. You shatter!! You die... Your body vanishes in a gout of umbral fire. +,,,,**,,***,,,,***,,,,*#E.#*,,,, *,,,,**+**,,,,,,,,******#.E#***** *******,,,,==$|$E$#######.ŵ# *****#[??)#########..# ##############..# ##############..#*#### ##.........##)))#..... ##...§§§..ŵ##)######+* ##..