Dungeon Crawl Stone Soup version 0.35-a0-966-ga0b0a3c085 (webtiles) character file. Game seed: 985917204894218245 21 dimx the Conjurer (level 2, -7/20 HPs) Began as a Gnoll Conjurer on Sept 1, 2026. Mangled by Terence ... wielding a +2 heavy trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (698 turns). dimx the Conjurer (Gnoll Conjurer) Turns: 698, Time: 00:00:47 Health: -7/20 AC: 2 Str: 6 XL: 2 Next: 83% Magic: 1/7 EV: 12 Int: 17 God: Gold: 68 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} j - a potion of enlightenment {unknown} k - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 4% 2 Poisonous Vapours Alch/Air 20% 1d1 12% 1 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Olgreb's Toxic Radiance Alch 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11300 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy trident and wearing a +3 chain mail of cold resistance (asleep, 100% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence screams, "I hate armataurs! They have no honour!" The searing ray hits Terence but does no damage. Terence screams, "I want to be left alone!" The searing ray hits Terence but does no damage. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you from afar with a +2 heavy trident. The searing ray misses Terence. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy trident and wearing a +3 chain mail of cold resistance (90% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. Terence barely misses you. Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you from afar with a +2 heavy trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you from afar with a +2 heavy trident! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..# #.. #... ... #..# #.# #..#### #.# #.....# #.# #.....# #@# #....# #.# #.######.#.####@##.# #..................# #####..............# ##.##...####....# ##...#...# #.##.# ####.#.#....# #.# .# #..<##.##...# ... . ..........### +#. ## #...##.##.# ¿ .# You could see Terence. Vanquished Creatures 3 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dimx the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/7 164 | D:1 | Learned a level 2 spell: Searing Ray 682 | D:2 | Encountered Terence 698 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_rooms D:2: layout_loops_ring, roderic_serpentine_path, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 698 | 672 | 26 | 0 | 593 | 2 | 349.0 | Dungeon | 698 | 672 | 26 | 0 | 593 | 2 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 645 daAuts D:2: 53 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+