dimx Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 ring mail of Ehez {*Slow Int+6} (2300 gold) *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Hazerch Cabb" {rCorr Dex+5} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). the +9 whip "Refyd" {concuss, rElec Dex+3} (6780 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Kymumiu Vigg" {Wildshape rElec Will+} (4960 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. Will+: It increases your willpower. the +6 dagger of Donoyppi {drain, Int+5} (5110 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 spear "Beastslayer" {vamp, rElec rF+ Will+ Int-2} (3640 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring "Xuugoek" {Fly Will++ rCorr Dex-2 SInv} (3950 gold) [ring of see invisible] Fly: It grants you flight. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the blade talisman of Okawaru's Condemnation {rF+ rC+} (11370 gold) [blade talisman] rF+: It protects you from fire. rC+: It protects you from cold. the cold staff "Cutun" {^Contam +Blink rPois rC+ Summ Ice} (4320 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the amulet "Ullomuc" {Faith rPois rC+} (5820 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC+: It protects you from cold. the fire staff "Miezauf" {rPois rF+ rCorr Fire} (4180 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. the +0 ring mail of the Runes {+Inv rN+} (2220 gold) +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. the +3 ring mail of the Baker {rN+ Regen+ MP-8 Dex+3} (1970 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP-8: It affects your magic capacity (-8). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Ciadiw" {Will+ Dex+2} (3620 gold) [ring of willpower] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +1 short sword of Difub {flame, rCorr Int+5} (3350 gold) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring of Yendor {rElec rN+ Str+6 Slay+6} (7940 gold) [ring of strength] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the +1 whip of the Dark Horse {protect, Int+6 Dex+3} (3390 gold) Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +8 dagger of Xenoul {heavy, rElec Dex+3} (6390 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +10 hand axe of Immorality {sunder, Will- Dex+5} (6630 gold) Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the amulet "Zivywo Icigg" {^Contam Acrobat Str+3 Slay+2} (4610 gold) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (5, -14, D:4) a +0 giant club an ogre corpse (skeletalised by now) (8, -4, D:4) the +3 dagger of Laul Ugu {heavy, *Noise +Blink rPois Dex+2} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (10, -37, D:4) a +0 kite shield (13, -39, D:4) a +0 ring mail a +0 club a +0 ring mail a +0 hand axe an orc skeleton an orc skeleton (14, -19, D:4) a +0 helmet (15, -37, D:4) a +0 short sword an orc corpse (skeletalised by now) (16, -35, D:4) a +0 dagger 5 poisoned darts a +0 whip an orc corpse (skeletalised by now) (21, -4, D:4) a +0 sling (22, -31, D:4) the felid corpse of dimx (skeletalised by now) (25, -38, D:4) the felid skeleton of dimx (25, -14, D:4) a +0 sling (28, -2, D:4) a +0 dagger (34, -8, D:4) a +0 scale mail (36, -20, D:4) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (37, -20, D:4) a +0 spear a gnoll corpse (skeletalised by now) (38, -20, D:4) a +0 heavy spear 2 throwing nets a gnoll corpse (skeletalised by now) (39, -20, D:4) a +0 club a gnoll corpse (skeletalised by now) (40, -34, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 club a gnoll corpse (skeletalised by now) (1, 0, D:5) a +0 flail (2, 1, D:5) a +0 flail (3, -5, D:5) a +0 battleaxe a +0 robe (4, 17, D:5) a +0 flail (5, 15, D:5) a +2 hand axe a +0 robe (16, 4, D:5) a +0 giant club (16, 6, D:5) a +0 robe a +4 dagger (17, 21, D:5) an iguana skeleton (28, 8, D:5) the felid corpse of dimx (skeletalised by now) (40, -4, D:5) a +0 leather armour Level 6 of the Dungeon (2, 1, D:6) a +0 shortbow (8, -9, D:6) 2 poisoned darts a kobold corpse a scorpion corpse (12, -18, D:6) a +0 sling (13, -13, D:6) 4 poisoned darts (13, -8, D:6) 21 gold pieces (15, -12, D:6) 7 gold pieces the Ecumenical Temple