dimx Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -6, D:1) an adder corpse (skeletalised by now) (16, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -8, D:1) a jackal skeleton a jackal skeleton (37, 10, D:1) a bat corpse (skeletalised by now) (44, 1, D:1) a +0 ring mail (48, -2, D:1) a +0 sling (51, -32, D:1) 4 stones a +0 dagger (57, 2, D:1) 4 large rocks (60, 14, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 0, D:2) a frilled lizard corpse (skeletalised by now) (5, 14, D:2) a +0 short sword 4 stones (13, 2, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (15, 11, D:2) a rat skeleton (15, 24, D:2) a +0 club (16, 23, D:2) a +0 short sword a kobold skeleton (39, 13, D:2) a +0 dagger (46, 16, D:2) a rat corpse (skeletalised by now) (49, 2, D:2) a +0 leather armour (49, 6, D:2) 5 large rocks (51, -1, D:2) a +0 club (53, 31, D:2) the +10 sling of Thoughtfulness {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 3, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 scale mail the human skeleton of Terence (9, -24, D:3) a +0 short sword a kobold corpse (skeletalised by now) (14, 6, D:3) a +0 dagger (16, 7, D:3) a rat skeleton (20, -20, D:3) a +0 ring mail (25, -8, D:3) a +0 club a +0 ring mail a jackal skeleton a jackal skeleton (27, 13, D:3) a +0 whip (29, -18, D:3) a ring of poison resistance (32, 13, D:3) a +0 club (39, 7, D:3) a +0 long sword (41, -13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (6, -11, D:4) a +0 quarterstaff (7, -8, D:4) a +0 short sword (10, -6, D:4) a +0 dagger a goblin corpse (21, -24, D:4) a +0 mace a +0 scythe a +0 robe the human corpse of Sigmund (23, -24, D:4) 11 gold pieces (23, -18, D:4) 9 gold pieces (30, -17, D:4) a scroll of identify