dimx Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (4, -8, D:1) a +0 quarterstaff (20, 7, D:1) a parchment of Sublimation of Blood (20, 9, D:1) a frilled lizard skeleton (31, 13, D:1) a +0 robe (32, 2, D:1) a frilled lizard skeleton (40, 16, D:1) a bat skeleton (44, -10, D:1) a +0 ring mail (46, 6, D:1) a +0 dagger (50, -11, D:1) a +0 ring mail (51, 24, D:1) a +0 robe (53, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (8, 14, D:2) a quokka corpse (skeletalised by now) (18, 21, D:2) a +0 club (21, 18, D:2) a +0 club 2 stones (23, 4, D:2) a +0 dagger a goblin skeleton (23, 5, D:2) an adder skeleton (24, 5, D:2) an adder skeleton (36, 2, D:2) a rat corpse (skeletalised by now) (40, 18, D:2) a +0 short sword (42, 20, D:2) a +0 mace (45, 10, D:2) a +0 hand axe (48, 12, D:2) a +0 war axe 3 stones (49, -3, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 hand axe (1, -13, D:3) a jackal corpse (skeletalised by now) (1, 8, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (2, -13, D:3) a jackal corpse (skeletalised by now) (3, 3, D:3) a +0 ring mail (6, -19, D:3) a rat skeleton (7, -37, D:3) a +0 club (19, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (35, -32, D:3) a +0 ring mail (43, -8, D:3) a quokka skeleton (44, -27, D:3) a +0 club an adder skeleton (46, -22, D:3) an adder skeleton (50, -36, D:3) a +0 dagger a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (51, -13, D:3) a +0 arbalest (55, 10, D:3) a +0 whip a kobold corpse (skeletalised by now) (59, -22, D:3) a +0 leather armour a +0 dagger (62, -13, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 4 large rocks (0, 7, D:4) a +0 dagger a goblin corpse (skeletalised by now) (7, 8, D:4) a +0 robe (9, -30, D:4) an adder corpse (skeletalised by now) (12, -36, D:4) a +0 leather armour (15, -30, D:4) a +0 plate armour (20, -30, D:4) a +0 short sword (24, -3, D:4) a staff of alchemy (33, -29, D:4) a +0 hand axe (39, -25, D:4) a quokka skeleton (44, 4, D:4) a jackal skeleton (46, 3, D:4) a hound skeleton Level 5 of the Dungeon (0, 0, D:5) a parchment of Ensorcelled Hibernation (10, 9, D:5) a black bear corpse (skeletalised by now) (24, -5, D:5) a +0 robe a +0 giant spiked club (25, -5, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, -5, D:5) a +0 hand axe (26, -4, D:5) a +0 club (29, 0, D:5) a +0 club (35, -2, D:5) a maw talisman (36, -7, D:5) a jackal skeleton (36, -5, D:5) a jackal skeleton (40, -5, D:5) an adder skeleton (42, 6, D:5) a +2 flail of protection (46, -10, D:5) a +0 mace (46, -9, D:5) a +0 scale mail an orc skeleton (46, -8, D:5) a +0 war axe a +0 ring mail a +0 club an orc skeleton (46, -7, D:5) a +0 dagger a +0 robe (47, -10, D:5) a +0 dagger Level 6 of the Dungeon (2, 38, D:6) a +0 orcbow (8, -11, D:6) a +0 whip (8, -6, D:6) an adder corpse (skeletalised by now) (12, 36, D:6) a +0 chain mail (15, 18, D:6) a +0 dagger an orc corpse (skeletalised by now) (28, -6, D:6) a +0 mace (37, 24, D:6) a hound skeleton (44, 28, D:6) a +0 giant spiked club an ogre skeleton (45, 35, D:6) a +0 giant club (49, -16, D:6) a staff of conjuration Level 7 of the Dungeon (0, 0, D:7) an iguana corpse (skeletalised by now) (3, -1, D:7) a +0 dagger a +0 robe (3, 8, D:7) a +0 plate armour (10, -7, D:7) a +0 trident (11, -7, D:7) a +0 flail an orc skeleton an orc skeleton (11, -6, D:7) a +0 war axe (20, -1, D:7) a +0 quarterstaff (22, 1, D:7) a +0 trident (24, 2, D:7) a +0 great sword a +0 robe a +0 robe a +0 long sword a +0 robe (24, 11, D:7) a +0 robe (27, -12, D:7) a +0 chain mail (28, 0, D:7) a +0 short sword (28, 7, D:7) a +0 whip (29, 17, D:7) a +0 club (34, 1, D:7) 2 scrolls of identify (38, 30, D:7) a +0 shortbow a centaur corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 club (12, -26, D:8) a +0 long sword of venom (12, -7, D:8) a kobold skeleton (13, -12, D:8) a parchment of Apportation (13, -7, D:8) a +0 dagger (13, -6, D:8) a +1 whip of venom a kobold skeleton (14, -6, D:8) a +0 dagger a +0 whip 5 stones (14, -4, D:8) a +0 short sword a +0 club a +0 club (14, 13, D:8) a +0 giant club a two-headed ogre skeleton (15, -3, D:8) a +0 short sword 3 stones a kobold skeleton (16, 13, D:8) a +0 giant club (25, 13, D:8) a +0 leather armour (26, 10, D:8) a +0 robe (26, 12, D:8) a water moccasin skeleton (27, 8, D:8) a +4 falchion (30, 17, D:8) a +0 dagger (38, 15, D:8) a +0 club (53, -31, D:8) a +0 trident Level 9 of the Dungeon [Shop] Ytyol's Armour Shoppe a +0 leather armour of fire resistance (171 gold) a +3 scale mail of fire resistance (494 gold) a +0 chain mail (114 gold) a scarf of repulsion (228 gold) a +0 cloak (85 gold) an orb of energy (209 gold) a +0 leather armour (38 gold) [Shop] Meykopoi's Weapon Shoppe a +0 great sword (140 gold) 6 boomerangs (168 gold) a +0 spear (42 gold) a +0 falchion (42 gold) a +0 flail (49 gold) a +0 trident (49 gold) 6 poisoned darts (50 gold) 6 poisoned darts (50 gold) a +0 orcbow (56 gold) a +0 sling (21 gold) [Shop] Ritoeleuce's Armour Emporium a +0 robe (10 gold) a +0 plate armour (216 gold) a +0 helmet (54 gold) a +0 scale mail (48 gold) an orb of pyromania (312 gold) a +0 scale mail (48 gold) a +2 robe of willpower (214 gold) a +0 buckler (54 gold) a +3 chain mail of fire resistance (336 gold) a +0 leather armour (24 gold) (1, 2, D:9) a +0 halberd (3, -16, D:9) a parchment of Apportation (9, -14, D:9) a +0 barding (9, 9, D:9) a +0 club an orc skeleton (10, 7, D:9) a +0 club a +0 short sword (10, 8, D:9) a +0 dagger (11, 6, D:9) an orc skeleton (11, 7, D:9) a +0 war axe an orc skeleton (12, 6, D:9) a +0 chain mail a +0 falchion a +0 halberd a water moccasin skeleton an orc skeleton (33, 27, D:9) a +0 hand axe a +0 chain mail (34, 1, D:9) a parchment of Confusing Touch (36, 0, D:9) a parchment of Sublimation of Blood (37, -4, D:9) a troll corpse (skeletalised by now) (41, 24, D:9) a +0 leather armour (43, 9, D:9) a +0 dagger an orc skeleton an orc skeleton an orc skeleton (44, -5, D:9) a parchment of Apportation (44, 7, D:9) a +0 dire flail (44, 8, D:9) a +0 dagger (44, 9, D:9) a +0 plate armour a +0 club an orc skeleton (49, -12, D:9) a +0 quarterstaff (53, 20, D:9) a +1 war axe a +0 robe (54, 18, D:9) a +0 morningstar a +0 robe (54, 19, D:9) a +0 short sword a +2 robe of willpower a water moccasin skeleton (55, 17, D:9) a +0 robe (55, 18, D:9) a +0 scimitar (56, 23, D:9) a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (56, 24, D:9) a -2 halberd (56, 30, D:9) a +2 falchion of valour (57, 22, D:9) a wolf corpse (skeletalised by now) (57, 23, D:9) a wolf corpse (skeletalised by now) (58, 26, D:9) a wolf corpse (skeletalised by now) Level 10 of the Dungeon [Shop] Qaexuith's Weapon Shoppe a +0 war axe (56 gold) a +0 long sword (56 gold) the +8 dire flail of Wyrd {spect, rC+ rCorr Stlth+} (1198 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 sling of electrocution (251 gold) a +0 spear (48 gold) a +0 long sword (56 gold) 2 boomerangs (64 gold) a +5 hand axe of electrocution (552 gold) a +0 mace (48 gold) (7, -18, D:10) a +0 dire flail (7, 11, D:10) a +0 plate armour (8, -18, D:10) a +2 great mace of draining a troll corpse (skeletalised by now) (21, 0, D:10) a +0 scale mail (22, 7, D:10) a scroll of identify (26, 2, D:10) a +0 plate armour (39, -17, D:10) a +0 giant club a +0 giant club a two-headed ogre skeleton (43, -12, D:10) a +0 orcbow (56, -5, D:10) a +0 giant club (56, -4, D:10) a +0 giant club a two-headed ogre corpse (skeletalised by now) (57, -1, D:10) a +0 club (58, -4, D:10) a +0 whip a +0 robe a kobold corpse (skeletalised by now) (59, -4, D:10) a +0 flail Level 11 of the Dungeon (11, -15, D:11) a parchment of Mercury Arrow (18, -11, D:11) a +0 rapier (18, -5, D:11) a +0 club (19, -6, D:11) a gnoll skeleton (19, -5, D:11) a +0 whip a gnoll skeleton (20, -7, D:11) a +0 trident a +1 ring mail of cold resistance a +0 kite shield a gnoll skeleton (20, -5, D:11) a +0 spear a gnoll skeleton (24, 8, D:11) a +4 scimitar of flaming (31, 29, D:11) a +0 rapier (49, 0, D:11) a +0 flail (56, 10, D:11) a troll corpse (skeletalised by now) Level 12 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman of Generosity {rN+ Str+2} (9600 gold) [granite talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the amulet "Goal" {RegenMP+ Str+2 Dex+2} (4540 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the +7 dagger of the Genius {freeze, rF+} (5260 gold) rF+: It protects you from fire. It cannot be enchanted further. the ring of Voitt {rCorr MP+9 Stlth+} (3540 gold) [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. the +0 leather armour "Put-Me-On" {Will++ MP+4 Dex-5 SInv} (2510 gold) Will++: It greatly increases your willpower. MP+4: It affects your magic capacity (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the serpent talisman "Ijaeleun" {rElec rF+} (6000 gold) [serpent talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. the +1 leather armour "Zaguem" {Regen+ Str+2 Dex-3 Slay+2} (2030 gold) Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +1 ring mail of Otigeill {Rampage Int+3} (2230 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 ring mail of Nihilism {*Slow rElec rF+ rC+} (4140 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the ring of Cukof {rCorr Int+3 Dex+2} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the +1 leather armour of Wema {Str+4} (2240 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the dragon-coil talisman of Kaboge {Int+3 SInv} (10350 gold) [dragon-coil talisman] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the earth staff of Purpose {rF+ rCorr Dex+3 Earth} (5090 gold) [staff of earth] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. the conjuration staff of Daring {rF+ Conj Air} (4460 gold) [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the fire staff of the Dead {rPois rF+ rC+ Will+ Fire} (4880 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. the spore talisman "Matezeyth" {rElec rN++ Will-} (4730 gold) [spore talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. the lupine talisman of Inenangye {Dex+3} (4350 gold) [lupine talisman] Dex+3: It affects your dexterity (+3). the hive talisman "Istrur" {rN+} (7800 gold) [hive talisman] rN+: It protects you from negative energy. the storm talisman "Xusmae" {+Blink} (14050 gold) [storm talisman] +Blink: It lets you blink. the +0 scale mail "Byirgheh" {Int+2} (1520 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:12) a +0 robe (9, -9, D:12) a scroll of identify (11, -7, D:12) a +0 flail (16, -16, D:12) a +0 battleaxe (18, -15, D:12) a +0 dire flail (27, 1, D:12) a +0 flail (27, 2, D:12) a +0 halberd (28, 1, D:12) a +4 trident of distortion (28, 2, D:12) a +0 club a +0 halberd a gnoll skeleton (29, 4, D:12) a +0 ring mail (31, -31, D:12) 5 large rocks a cyclops skeleton (40, -20, D:12) 5 large rocks (45, -1, D:12) 4 large rocks (47, -26, D:12) a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a parchment of Passwall (0, 30, Lair:1) a bullfrog skeleton (5, 3, Lair:1) a rime drake skeleton (13, 2, Lair:1) a +4 plate armour (15, -15, Lair:1) a +0 leather armour (19, -2, Lair:1) a blink frog skeleton (20, -1, Lair:1) a blink frog skeleton (21, -2, Lair:1) a blink frog skeleton (29, -2, Lair:1) a +0 chain mail (50, 3, Lair:1) a black bear skeleton (52, -2, Lair:1) a +0 quarterstaff a blink frog skeleton a blink frog skeleton a blink frog skeleton a yak skeleton a yak skeleton a bullfrog skeleton Level 2 of the Lair of Beasts (0, 0, Lair:2) a wolf corpse