dimx Level 1 of the Dungeon (0, 0, D:1) a quill talisman (5, -41, D:1) a frilled lizard skeleton (11, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, -36, D:1) a +0 whip 3 stones a kobold skeleton (17, -46, D:1) a +0 club (17, -45, D:1) a hobgoblin skeleton (18, -42, D:1) a +0 war axe (19, -44, D:1) a +0 sling (19, -23, D:1) a rat skeleton (20, -14, D:1) a quokka skeleton (22, 3, D:1) a bat corpse (skeletalised by now) (25, -35, D:1) a +0 dagger a goblin skeleton (34, -2, D:1) a bat corpse (skeletalised by now) (39, -16, D:1) a bat skeleton (42, -24, D:1) a rat corpse (skeletalised by now) (44, -44, D:1) a +0 spear (44, -29, D:1) a rat skeleton (49, -28, D:1) a +0 leather armour (50, 6, D:1) a +0 ring mail (52, -37, D:1) a +0 short sword Level 2 of the Dungeon (10, -9, D:2) a rat corpse (skeletalised by now) (14, 18, D:2) an adder corpse (16, 31, D:2) a rat corpse (22, 7, D:2) the +3 scale mail of Demons {rN+ Str-4 Dex+5} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (31, 9, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (35, 19, D:2) a +0 hand axe (45, 17, D:2) an adder corpse (51, 13, D:2) a hobgoblin corpse (skeletalised by now) (52, 14, D:2) the +2 robe "Ocset" {rF+ Will++ SInv Stlth-} rF+: It protects you from fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further.