Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 7039062462743442640 413146 dilyz the Executioner (level 22, 0/204 HPs) Began as a Minotaur Berserker on June 9, 2026. Was the Champion of Trog. Slain by a vault warden ... wielding a +0 great mace (34 damage) ... on level 5 of the Vaults. The game lasted 01:03:19 (36797 turns). dilyz the Executioner (Minotaur Berserker) Turns: 36797, Time: 01:03:20 Health: 0/204 AC: 24 Str: 33 XL: 22 Next: 50% Magic: 21/21 EV: 27 Int: 4 God: Trog [******] Gold: 2416 SH: 20 Dex: 26 Spells: 21/21 levels left rFire + + + (20%) a - +5 broad axe "Undertaker" {heavy, rCorr} rCold + + . (33%) k - +2 kite shield {Reflect} rNeg + . . (50%) t - +0 plate armour "Faogoc" {rN+ Will+ Str+2 Stlth+} rPois + (33%) (no helmet) rElec + (33%) B - +0 cloak {Will+} rCorr + (50%) w - +0 pair of gloves "Tugitify" {rF+ Str+4} SInv . c - +0 pair of boots "Qimuq" {rPois Dex+3} Will +++++ h - amulet of regeneration Stlth v - ring of Adaisengin {rElec rC+ EV+5 Str-4 Dex+8} HPRegen 2.34/turn s - ring "Deqinof" {+Blink rF+ Dex+3 Slay+4 Stlth+} MPRegen 0.17/turn %: reflection @: lethally poisoned (0 -> -1), strong-willed, on berserk cooldown, regenerating, slowed, studying Conjurations, very slow A: horns 2, retaliatory headbutt, cold resistance 1, fire resistance 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Evoke Blink (1%), Berserk (0%), Trog's Hand (0%), Brothers in Arms (0%) You were on level 5 of the Vaults. You worshipped Trog. Trog was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 4631 gold pieces. You spent 2215 gold pieces at shops. Inventory: Hand Weapons a - the +5 broad axe "Undertaker" (weapon) {heavy, rCorr} (Trog gifted it to you on level 2 of the Orcish Mines) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. b - a +4 trident of draining f - a +5 broad axe of flaming r - the +5 war axe "Ruc Iphu" {heavy, rF+ Str+4 Int+2} (You bought it in a shop on level 2 of the Orcish Mines) rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. x - a +5 antimagic war axe z - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You took it off a deep elf annihilator on level 3 of the Elven Halls) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. F - a +3 broad axe Missiles m - 5 throwing nets (quivered) {!f} Armour c - the +0 pair of boots "Qimuq" (worn) {rPois Dex+3} (You found it in a Gauntlet) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. e - a +4 chain mail of fire resistance g - a +1 tower shield of cold resistance k - a +2 kite shield of reflection (worn) o - +0 golden dragon scales p - a scarf of invisibility t - the +0 plate armour "Faogoc" (worn) {rN+ Will+ Str+2 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. w - the +0 pair of gloves "Tugitify" (worn) {rF+ Str+4} (You found it in a Gauntlet) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. A - a +2 pair of boots of rampaging B - a +0 cloak of willpower (worn) C - a +1 pair of boots of earth D - a +1 pair of boots of flying E - a +1 cloak of air Jewellery d - a ring of flight h - an amulet of regeneration (worn) i - a ring of positive energy j - a ring of see invisible l - a ring of resist corrosion n - an amulet of the acrobat q - the ring "Abrila" {rC+ rN+ Int+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). s - the ring "Deqinof" (worn) {+Blink rF+ Dex+3 Slay+4 Stlth+} (You found it in the Necropolis) [ring of slaying] +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. u - the amulet of Imasath {Spirit rC+ Str+3} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Str+3: It affects your strength (+3). v - the ring of Adaisengin (worn) {rElec rC+ EV+5 Str-4 Dex+8} (You found it on level 1 of the Lair of Beasts) [ring of evasion] rElec: It insulates you from electricity. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). y - a ring of positive energy G - the ring "Qerec" {AC+4 Dex+2} (You found it on level 4 of the Shoals) [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). H - the ring "Gejicoic" {^Drain rC++ Will+ SInv} (You took it off a merfolk impaler on level 4 of the Shoals) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Wands a - a wand of flame (52) d - a wand of digging (22) p - a wand of polymorph (13) c - a wand of roots (15) f - a wand of mindburst (14) b - a wand of light (20) e - a wand of charming (20) Scrolls a - 11 scrolls of enchant armour r - 5 scrolls of revelation S - 2 scrolls of silence N - 6 scrolls of noise t - 15 scrolls of teleportation I - 6 scrolls of immolation w - 9 scrolls of enchant weapon x - 7 scrolls of amnesia f - 7 scrolls of fear p - 9 scrolls of poison V - 4 scrolls of vulnerability T - 3 scrolls of torment s - 3 scrolls of summoning W - 6 scrolls of brand weapon b - 4 scrolls of blinking g - 3 scrolls of fog Potions r - 7 potions of resistance h - 11 potions of haste b - 6 potions of brilliance w - 13 potions of heal wounds a - 7 potions of ambrosia e - 5 potions of enlightenment p - 5 potions of moonshine A - 15 potions of attraction m - 6 potions of might L - 6 potions of lignification c - 15 potions of curing B - 6 potions of berserk rage i - 2 potions of invisibility M - a potion of mutation Miscellaneous g - a +1 lightning rod (4/4) h - a +0 condenser vane (inert) i - a +0 phantom mirror Skills: + Level 18.9 Fighting + Level 23.7(24.3) Axes - Level 10.4(18.4) Maces & Flails + Level 18.9 Armour + Level 17.6 Dodging + Level 22.1 Shields + Level 14.1 Evocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 94% 1 Freeze Ice 0% 1d3 94% 1 Kinetic Grapnel Frge 0% 1d4 94% 1 Kiss of Death Conj/Necr 0% 2d5 94% 1 Poisonous Vapours Alch/Air 0% 1d1 94% 1 Shock Conj/Air 0% 1d3 94% 1 Slow Hex 0% N/A 94% 1 Soul Splinter Necr 0% N/A 94% 1 Summon Small Mammal Summ 0% N/A 94% 1 Call Imp Summ 0% N/A 98% 2 Jinxbite Hex 0% 2d2 98% 2 Static Discharge Conj/Air 0% 3-3/arc 98% 2 Sublimation of Blood Necr 0% N/A 98% 2 Call Canine Familiar Summ 0% N/A 100% 3 Confusing Touch Hex 0% N/A 100% 3 Fugue of the Fallen Necr 0% N/A 100% 3 Gloom Hex/Necr 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Swiftness Air 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Animate Dead Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (1/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Okawaru Ru Uskayaw Vehumet Yredelemnul Zin The Shining One Beogh Shops: D:11 ( D:15 ( Orc:2 ![(( Shoals:2 ( Vaults:2 (: Portals: Hell: Depths:1 Abyss: Depths:1 Pandemonium: Depths:1 Annotations: D:13 4 transporters Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You are cold resistant. (rC+) You are heat resistant. (rF+) Message History The phantasmal warrior closely misses you. The stone giant is engulfed in blazing flames. You encounter an ogre mage. It is wielding a +0 whip. The vault guard is engulfed in blazing flames. The vault guard closely misses you. The vault guard misses you. You cut the ironbound convoker into ribbons!!! You kill the ironbound convoker! Trog accepts your kill. Trog appreciates your killing of a magic user. You slash the vault warden! You slice the phantasmal warrior like a ripe choko!!! You destroy the phantasmal warrior! Trog accepts your kill. The skyshark is engulfed in blazing flames. The vault guard is engulfed in blazing flames. You block the vault guard's attack. The vault warden hits you with a +0 great mace. You block the vault guard's attack. The skyshark is engulfed in freezing vapours. The skyshark seems to slow down. You block the vault warden's attack. The skyshark completely misses you. The skyshark tail-slaps you but does no damage. The skyshark completely misses you. The vault guard is engulfed in blazing flames. The vault guard hits you from afar with a +1 halberd!! * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +3 halberd of venom! * * * LOW HITPOINT WARNING * * * You are poisoned. You feel much better. You feel very sick. The vault guard is engulfed in blazing flames. The vault guard hits you from afar with a +1 halberd! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +3 halberd of venom! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +0 great mace!! You die... .# #. ....# . #.#....# #.#§#....# . #.#§#....# .# #..§#....#... .§.§§§§..... ######Fp§pp§..## ...pE.§@)<§§.... ......C§