dilly Level 1 of the Dungeon (11, -4, D:1) a +0 short sword a stone (12, -4, D:1) a +0 dagger (14, 6, D:1) a +0 short sword (15, 6, D:1) a quokka skeleton (19, 7, D:1) a +0 short sword (19, 15, D:1) a frilled lizard corpse (skeletalised by now) (20, 15, D:1) a quokka corpse (skeletalised by now) (23, 24, D:1) a +0 mace (37, 6, D:1) a ball python corpse (skeletalised by now) (37, 8, D:1) a +0 mace (38, -1, D:1) a +0 robe (41, 4, D:1) a +0 sling (44, -3, D:1) a +0 mace (46, -1, D:1) 3 flux baubles Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, 0, D:2) a bat corpse (skeletalised by now) (4, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, 1, D:2) a +0 leather armour (14, -1, D:2) a +0 club 5 stones (24, 4, D:2) 2 atropa-tipped darts (27, 10, D:2) a +0 war axe (28, 12, D:2) a +0 robe (30, 13, D:2) a hobgoblin corpse (31, 9, D:2) the +0 scale mail of Jeroraiv {-Tele rElec rPois Stlth+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (31, 19, D:2) a +0 morningstar (32, -6, D:2) a parchment of Fulminant Prism (35, -7, D:2) a ring of willpower (36, -1, D:2) a +0 quarterstaff (41, 5, D:2) a +0 whip 2 stones (42, 12, D:2) a +0 flail a +0 club a gnoll corpse