Dungeon Crawl Stone Soup version 0.32-a0-1754-g20967cede3 (webtiles) character file. Game seed: 12010356531458099483 8 dilly the Apothecary (level 2, 0/22 HPs) Began as an Armataur Alchemist on July 19, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (220 turns). dilly the Apothecary(Armataur Alchemist) Turns: 220, Time: 00:00:24 Health: 0/22 AC: 4 Str: 13 XL: 2 Next: 0% Magic: 0/5 EV: 8 Int: 15 God: Gold: 4 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.6 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 0.8 Conjurations + Level 2.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 56% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5779 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is moderately wounded. The jackal barely misses you. Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, very poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! You have reached level 2! Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/22 hp. Unknown command. Unknown command. Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You have nothing you can fire or use right now. You aren't carrying any potions. Unknown command. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #.#####.####.(.###.## #.########.#####J###..(.(#...# ....(...............#((.(.#...# #.#####..####...#####.(ß(('(<.# #........## #.#.....#((.(.#(..# .##......# #...#####(..((#...# # #.#...## ##.## ##.((###.## #.##.#..## #J# #(((# ### #.....†.# ####@#### ##.## #......## #.......# #'## ###.#.## #.......# #..# #.#.#####.......# ##.# . #....##.......# #.# #######.##.......# ##.# ..#....##.......# #..# #.#.#####.......# #.## #.#.# ########## #.# You could see an endoplasm (poisoned). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dilly the Armataur Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 7/22 MP: 1/5 220 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_cross, ebering_ecumenical_altar_webs Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Fighting | | 0.6 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 0.8 Alchemy | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 1 Cast: Sting || 15 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 220 | 0 | 69 | 102 | 1 | 220.0 | Dungeon | 220 | 220 | 0 | 69 | 102 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 220 daAuts