didghty Level 1 of the Dungeon (2, 23, D:1) an orb of attunement (5, -5, D:1) a bat corpse (skeletalised by now) (6, 0, D:1) a hobgoblin corpse (skeletalised by now) (10, 9, D:1) a +0 sling (12, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (24, 23, D:1) a +0 dagger (25, 27, D:1) a +0 hand axe (27, 33, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (38, 21, D:1) a hobgoblin skeleton (49, 2, D:1) a quokka corpse (skeletalised by now) (49, 12, D:1) a +0 short sword (57, 25, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, -29, D:2) a ball python skeleton (22, -38, D:2) a ball python corpse (skeletalised by now) (22, -36, D:2) a +2 buckler (22, -11, D:2) a +0 short sword (25, -37, D:2) a +0 morningstar (35, -41, D:2) a +0 dagger (38, -40, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (38, -15, D:2) a +0 short sword 2 stones (40, -3, D:2) a bat corpse (skeletalised by now) (41, -3, D:2) a +0 club (51, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (55, -41, D:2) a +0 scale mail Level 3 of the Dungeon (2, 15, D:3) a +0 short sword (9, 24, D:3) 3 poisoned darts (10, 21, D:3) the +0 trident of the Solstice {flame, *Rage rCorr Int+3 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (16, 11, D:3) a frilled lizard skeleton (16, 12, D:3) a bat skeleton (23, 17, D:3) a +0 whip an orc skeleton (33, 27, D:3) a rat skeleton (38, -4, D:3) a +0 whip a kobold skeleton (44, 19, D:3) a bat skeleton (46, 24, D:3) an adder skeleton (56, 4, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (2, -22, D:4) a +0 scale mail (7, -34, D:4) a +0 trident (7, -33, D:4) a +0 dagger a +1 antimagic sling (9, -28, D:4) a +0 sling (11, -33, D:4) a +0 dagger 4 stones (11, 5, D:4) a hound skeleton (15, -19, D:4) a +0 dagger (16, -18, D:4) a +0 club a +0 scythe a +0 robe a goblin skeleton the human skeleton of Sigmund (16, 0, D:4) a +0 rapier a +0 leather armour the human skeleton of Eustachio (17, -19, D:4) a ball python skeleton (30, -18, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (31, -26, D:4) a +0 whip an orc corpse (skeletalised by now) (31, -13, D:4) a +0 ring mail (42, -9, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (5, 14, D:5) a +0 whip a +0 flail a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (12, 23, D:5) a +0 ring mail (14, 13, D:5) a +0 spear (32, -6, D:5) a +0 chain mail (33, 28, D:5) a hound skeleton (34, 30, D:5) an adder corpse (skeletalised by now) (44, -2, D:5) a +0 flail (45, 21, D:5) a +0 leather armour (47, 15, D:5) a +0 war axe (47, 17, D:5) a +0 flail an orc corpse (skeletalised by now) (52, 0, D:5) a +0 shortbow a centaur corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Bigytem's Book Boutique a parchment of Ignite Poison (162 gold) a parchment of Freezing Cloud (194 gold) a parchment of Conjure Ball Lightning (226 gold) a manual of Axes (960 gold) a parchment of Anguish (162 gold) a parchment of Forge Blazeheart Golem (162 gold) a parchment of Summon Small Mammal (64 gold) a parchment of Magic Dart (64 gold) a parchment of Fulminant Prism (162 gold) (0, 0, D:6) a +0 club (4, 9, D:6) a +0 falchion (9, 1, D:6) a +0 chain mail (11, 8, D:6) a scroll of identify (18, -19, D:6) an adder skeleton (28, -11, D:6) a +0 long sword a +0 flail a +0 robe a +0 dagger (29, -11, D:6) a +0 short sword a +0 robe a +0 halberd a +0 robe (31, -15, D:6) a scroll of identify (34, -19, D:6) a +0 short sword (40, -12, D:6) a +0 dagger (42, 9, D:6) a scroll of identify a +2 leather armour of positive energy a water moccasin corpse (skeletalised by now) (47, -4, D:6) a +0 scale mail Level 7 of the Dungeon (6, 7, D:7) a +0 orcbow a centaur skeleton (8, 20, D:7) a +0 whip a +0 hand axe an orc skeleton (9, 18, D:7) a +0 spear a gnoll skeleton (10, 20, D:7) a +0 whip a gnoll skeleton (12, 21, D:7) a +0 halberd a gnoll skeleton (13, 48, D:7) a bullfrog corpse (skeletalised by now) (17, 16, D:7) a +0 flail (21, 4, D:7) a parchment of Tukima's Dance (23, 31, D:7) a +0 falchion an orc skeleton (24, 33, D:7) a +0 dagger a +0 robe a +0 club a +0 hand axe a +0 ring mail a +0 flail an orc skeleton an orc skeleton an orc skeleton (38, 53, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (39, 53, D:7) a +0 club a +0 short sword a +0 chain mail a +0 hand axe a +0 chain mail (40, 53, D:7) a +0 morningstar an orc corpse (skeletalised by now) (46, 21, D:7) a bullfrog corpse (skeletalised by now) Level 8 of the Dungeon (4, 7, D:8) a +0 leather armour (6, 2, D:8) 2 poisoned darts (9, 0, D:8) a +0 short sword a kobold corpse (9, 1, D:8) a +0 club a +0 whip a +0 dagger a +0 short sword 7 stones a +0 short sword (13, 16, D:8) a parchment of Ensorcelled Hibernation (14, 11, D:8) a +0 robe (16, -2, D:8) a +0 trident the Necropolis (0, 0, Necropolis) the +4 morningstar of Balance {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (0, 2, Necropolis) a +0 long sword (1, 0, Necropolis) a +0 long sword (1, 2, Necropolis) a +0 spear (2, 0, Necropolis) a parchment of Stone Arrow (2, 1, Necropolis) a ring of resist corrosion (2, 2, Necropolis) a +0 robe (23, 23, Necropolis) a scroll of enchant weapon (23, 24, Necropolis) 10 gold pieces (23, 25, Necropolis) 12 gold pieces (23, 26, Necropolis) a +0 war axe (23, 27, Necropolis) a potion of curing (23, 28, Necropolis) 5 gold pieces (23, 29, Necropolis) 9 gold pieces (23, 31, Necropolis) a potion of might (26, -3, Necropolis) 4 gold pieces (26, 6, Necropolis) 9 gold pieces (27, -4, Necropolis) a ring of willpower (27, -2, Necropolis) 18 gold pieces (27, 5, Necropolis) 12 gold pieces (27, 7, Necropolis) 18 gold pieces (28, -5, Necropolis) 20 gold pieces (28, 8, Necropolis) a parchment of Call Imp (29, -4, Necropolis) 19 gold pieces (29, 7, Necropolis) 22 gold pieces (36, -4, Necropolis) 14 gold pieces (36, 7, Necropolis) 14 gold pieces (37, -5, Necropolis) the +8 sling "Poosyunu" {elec, rN+ Will-- Str+5 Stlth+} rN+: It protects you from negative energy. Will--: It greatly decreases your willpower. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (37, 8, Necropolis) 11 gold pieces (38, -2, Necropolis) 16 gold pieces (38, 5, Necropolis) 19 gold pieces (38, 7, Necropolis) 3 potions of enlightenment (39, -3, Necropolis) the +1 mace of Connit {drain, rPois rC++ Will-- rCorr Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will--: It greatly decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (39, 6, Necropolis) 12 gold pieces (40, -1, Necropolis) a +0 dagger a +0 robe an orc corpse (41, -2, Necropolis) a +0 whip a +0 leather armour a gnoll corpse