Dungeon Crawl Stone Soup version 0.35-a0-1080-g7da681cacf (webtiles) character file. Game seed: 10066892598418562286 151 dhwangdo the Conjurer (level 5, -1/40 HPs) Began as a Gale Centaur Conjurer on Sept 26, 2026. Slain by an orc ... wielding a +0 flail (9 damage) ... on level 4 of the Dungeon. The game lasted 00:05:11 (3075 turns). dhwangdo the Conjurer (Gale Centaur Conjurer) Turns: 3075, Time: 00:05:12 Health: -1/40 AC: 2 Str: 8 XL: 5 Next: 10% Magic: 1/8 EV: 9 Int: 20 God: Gold: 148 SH: 0 Dex: 16 Spells: 1/8 levels left rFire + . . (50%) d - fire staff of the Razorbill {rF+ rN+ Conj Fire} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) g - +0 helmet rElec . (100%) f - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no barding) Will ..... c - amulet of magic regeneration Stlth ++ e - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.51/turn %: repel missiles, stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a scarf of repulsion (worn) g - a +0 helmet (worn) Magical Staves b - a staff of earth d - the fire staff of the Razorbill (weapon) {rF+ rN+ Conj Fire} (You found it on level 2 of the Dungeon) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery c - an amulet of magic regeneration (worn) e - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of blinking {unknown} h - a scroll of fear {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} l - a potion of curing {unknown} n - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting - Level 5.0 Conjurations - Level 1.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d8 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 5% 1 Jinxbite Hex 4% 2d2 24% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 50% 4 Petrify Alch/Erth 2% N/A 71% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Alistair's Intoxication Alch 6% N/A 89% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Eringya's Noxious Bog Alch 4% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (almost dead, 89% to hit) You feel a surge of power! You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame is repelled. The invisible orc wizard hits you but does no damage. You encounter an orc. It is wielding a +0 flail. You stop channelling your searing ray. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (87% to hit) You feel a surge of power! You focus your ray upon the orc. The searing ray hits something but does no damage. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc! You kill the orc! The orc barely misses you. Something hits you but does no damage. The searing ray hits something. The orc closely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You finish channelling your searing ray. The orc hits you with a +0 flail! You die... .# . #. ##.# ...## #)..## #)o..# ##.# #.@# #.o# #..## ##. ## You could see an orc and were aware of an invisible orc wizard (remembered). Vanquished Creatures A clockroach (D:3) 6 adders 3 dart slugs 4 orcs (D:4) 4 hobgoblins 2 jackals (D:2) 7 quokkas 5 ball pythons 8 bats 8 endoplasms 4 frilled lizards 9 goblins 10 kobolds 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Gale Centaur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 57 | D:1 | Reached skill level 1 in Fighting 212 | D:1 | Reached XP level 2. HP: 20/23 MP: 0/5 414 | D:1 | Reached skill level 4 in Conjurations 1229 | D:2 | Identified the fire staff of the Razorbill {rF+ rN+ Conj | Fire} 1251 | D:2 | Reached XP level 3. HP: 24/28 MP: 2/6 1270 | D:2 | Learned a level 2 spell: Searing Ray 1644 | D:2 | Identified the orb "Wufiklen" {Stardust, Harm rC+ Slay-6} 1768 | D:2 | Found the +4 consecrated labrys {holy, Valiant ^Fragile Fly | SInv} 1789 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/7 1889 | D:2 | Reached skill level 5 in Conjurations 2081 | D:2 | Learned a level 4 spell: Fulminant Prism 2485 | D:3 | Reached skill level 1 in Alchemy 2993 | D:3 | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 2993 | D:3 | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 2993 | D:3 | Reached XP level 5. HP: 40/40 MP: 5/8 3075 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_loops_ring, supply_closet_lemuel D:3: layout_basic D:4: layout_layer_cave Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Spellcasting | 2 | 2.1 Conjurations | 4 5 | 5.0 Alchemy | 1 | 1.9 Dodging | | 2.1 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 41 | 6 || 47 Melee: Unarmed | 31 | || 31 Kick | 10 | 2 || 12 Staff | 10 | 6 || 16 Cast: Magic Dart | 90 | 24 || 114 Searing Ray | | 8 || 8 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 61 | 19 || 80 Dodge: Dodged | 27 | 16 || 43 Repelled | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3074 | 2971 | 103 | 274 | 2254 | 4 | 768.5 | Dungeon | 3074 | 2971 | 103 | 274 | 2254 | 4 | 768.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1225 daAuts D:3: 942 daAuts D:2: 892 daAuts D:4: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+