Seeded DCSS version 0.35-a0-831-gd9bbf44539 (webtiles) character file. Game seed: 25121391 (custom seed) 192 dhwangdo the Conjurer (level 5, 0/36 HPs) Began as a Demonspawn Conjurer on Aug 5, 2026. Slain by an orc ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (2599 turns). dhwangdo the Conjurer (Demonspawn Conjurer) Turns: 2599, Time: 00:02:49 Health: 0/36 AC: 4 Str: 7 XL: 5 Next: 42% Magic: 0/11 EV: 11 Int: 21 God: Gold: 91 SH: 0 Dex: 11 Spells: 4/12 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: claws 1, rugged brown scales 1, powered by death 1, magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of fog {unknown} e - a scroll of noise {unknown} h - 2 scrolls of identify {unknown} l - a scroll of poison {unknown} m - a scroll of brand weapon {unknown} o - a scroll of immolation {unknown} Potions g - 3 potions of magic f - a potion of haste {unknown} j - 4 potions of curing {unknown} k - a potion of moonshine {unknown} n - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting - Level 5.1 Conjurations * Level 1.3 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fireball Conj/Fire 8% 3d6 65% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 19% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Rending Blade Conj/Frge 15% 2d7 38% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. You regenerate magic rapidly. Message History Aim: an orc, wielding a +0 dagger (86% to hit) You focus your ray upon the orc. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray misses the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc. The orc is moderately wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 86% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your Fire Magic skill increases to level 1! The searing ray hits the orc priest. The orc priest is almost dead. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc hits you with a +0 club. You die... #)...#........ #............. .# #............. ..# #......##..# #..##.........# #.....#..#.##.# #.....#..#....# ###..##.#..###..# ##....##.....#.o@# ......###..#.#.)...# #.......<...#.###..# #.......†...)o# #..# .#.......))..).... ..# ..............#### ## .#.............# ..........#.)#.# .............#.# You could see an orc priest and an orc. Vanquished Creatures An ogre (D:3) An orc priest (D:3) 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:3) 3 orcs (D:3) 6 endoplasms 3 hobgoblins 2 quokkas 4 ball pythons 6 bats 2 frilled lizards 5 goblins 6 kobolds A rat (D:3) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 385 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 1517 | D:1 | Learned a level 2 spell: Searing Ray 1542 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1542 | D:2 | Reached XP level 3. HP: 6/24 MP: 2/7 2470 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2470 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/10 2495 | D:3 | Encountered an ogre 2505 | D:3 | Killed an ogre 2506 | D:3 | Reached skill level 5 in Conjurations 2506 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2506 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/11 2512 | D:3 | Learned a level 5 spell: Fireball 2598 | D:3 | HP: 1/36 [orc priest/divine providence (11)] 2599 | D:3 | Reached skill level 1 in Fire Magic 2599 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, serial_glass, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, minmay_misc_feat_x, lemuel_flame_loot_1 D:2: layout_loops_ring D:3: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.1 Fire Magic | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | || 16 Melee: Unarmed | 16 | || 16 Cast: Magic Dart | 80 | 12 || 92 Searing Ray | 2 | 6 || 8 Armour: Robe | 25 | 2 || 27 Dodge: Dodged | 33 | || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2602 | 2486 | 116 | 191 | 2006 | 3 | 867.3 | Dungeon | 2602 | 2486 | 116 | 191 | 2006 | 3 | 867.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1347 daAuts D:1: 1150 daAuts D:3: 104 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+