Seeded DCSS version 0.35-a0-831-gd9bbf44539 (webtiles) character file. Game seed: 25121391 (custom seed) 920 dhwangdo the Conjurer (level 7, -8/48 HPs) Began as a Demonspawn Conjurer on Aug 5, 2026. Was an Initiate of Makhleb. Mangled by Edmund ... wielding a +1 dire flail of holy wrath (18 damage) ... on level 6 of the Dungeon. The game lasted 00:07:20 (5273 turns). dhwangdo the Conjurer (Demonspawn Conjurer) Turns: 5273, Time: 00:07:20 Health: -8/48 AC: 8 Str: 9 XL: 7 Next: 83% Magic: 0/14 EV: 11 Int: 21 God: Makhleb [......] Gold: 255 SH: 0 Dex: 11 Spells: 8/16 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +2 pair of boots "Heraxuq" {rC+ Str+2} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.28/turn %: guardian spirit @: no status effects A: claws 1, rugged brown scales 2, powered by death 1, magic shield, magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 255 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - the +2 pair of boots "Heraxuq" (worn) {rC+ Str+2} (You acquired it on level 6 of the Dungeon) rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. Scrolls T - a scroll of torment g - 2 scrolls of fog N - a scroll of noise p - 2 scrolls of poison Potions g - 4 potions of magic f - a potion of haste {unknown} j - 6 potions of curing {unknown} k - 3 potions of moonshine {unknown} d - 3 potions of lignification {unknown} n - a potion of mutation {unknown} p - a potion of invisibility {unknown} s - a potion of might {unknown} l - a potion of brilliance {unknown} t - a potion of heal wounds {unknown} v - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting - Level 7.0 Conjurations + Level 4.1 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 d - Fireball Conj/Fire 14% 3d8 30% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Hailstorm Conj/Ice 19% 3d7 8% 3 Lesser Beckoning Tloc 10% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Rending Blade Conj/Frge 19% 2d7 26% 4 Frozen Ramparts Ice 10% 1d2 32% 3 Dimensional Bullseye Hex/Tloc 2% N/A 71% 4 Leda's Liquefaction Alch/Erth 2% N/A 71% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 71% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Shops: D:5 [ Annotations: D:6 Edmund Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are mostly covered in rugged brown scales. (AC +2, +5% HP) You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of holy wrath and wearing a +0 ring mail (89% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you but does no damage. The searing ray hits Edmund! Edmund is moderately wounded. Edmund hits you but does no damage. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you but does no damage. The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +1 dire flail of holy wrath. You convulse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of holy wrath and wearing a +0 ring mail (heavily wounded, 89% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +1 dire flail of holy wrath. You convulse. The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +1 dire flail of holy wrath! You convulse! The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +1 dire flail of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse!! You die... Edmund says, "I'd like to see a scythe do that!" #.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# ##.#.####... #...@....... ####@####... #...# #.### #. . ## You could see Edmund. Vanquished Creatures A sky beast (D:4) 2 ogres A centaur (D:3) A phantom (D:5) A wight (D:6) 3 bombardier beetles A hound (D:5) 2 orc priests 3 iguanas 2 orc wizards (D:5) 3 gnolls (D:2) 5 adders 2 dart slugs (D:4) A ribbon worm (D:3) 10 orcs 7 endoplasms 7 hobgoblins 3 quokkas 6 ball pythons 7 bats 2 frilled lizards 8 goblins 10 kobolds A rat (D:3) 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 357 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1002 | D:1 | Learned a level 2 spell: Searing Ray 1484 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1484 | D:2 | Reached XP level 3. HP: 17/24 MP: 3/7 2364 | D:2 | Reached skill level 5 in Conjurations 2435 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2435 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/8 2449 | D:3 | Encountered an ogre 2460 | D:3 | Killed an ogre 2461 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2461 | D:3 | Reached XP level 5. HP: 36/36 MP: 1/9 2600 | D:2 | Reached skill level 6 in Conjurations 3080 | D:3 | Encountered a centaur 3098 | D:3 | Learned a level 4 spell: Fulminant Prism 3105 | D:3 | Killed a centaur 3106 | D:3 | Reached skill level 7 in Conjurations 3106 | D:3 | Gained mutation: You are mostly covered in rugged brown | scales. (AC +2, +5% HP) [demonic ancestry] 3106 | D:3 | Reached XP level 6. HP: 36/43 MP: 5/10 3141 | D:3 | Reached skill level 1 in Fire Magic 3387 | D:4 | Found a bloodstained altar of Trog. 3413 | D:4 | Found a statue of an orb of fire. 3416 | D:4 | Found a staircase to the Ecumenical Temple. 3428 | D:4 | Found a statue of an orb of fire. 3450 | Temple | Entered the Ecumenical Temple 3607 | D:4 | Found an iron altar of Okawaru. 3719 | D:4 | Found a burning altar of Makhleb. 3729 | D:4 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 3729 | D:4 | Reached XP level 7. HP: 47/48 MP: 7/12 3730 | D:4 | Became a worshipper of Makhleb the Destroyer 4031 | D:4 | Learned a level 5 spell: Fireball 4092 | D:5 | Entered Level 5 of the Dungeon 4458 | D:5 | Found a shimmering altar of Xom. 4651 | D:5 | Found Opped's Armour Emporium. 5202 | D:6 | Identified a scroll of acquirement 5202 | D:6 | Acquired the +2 pair of boots "Heraxuq" {rC+ Str+2} 5235 | D:6 | Reached skill level 5 in Spellcasting 5265 | D:6 | Encountered Edmund 5273 | D:6 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, serial_glass, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, minmay_misc_feat_x, lemuel_flame_loot_1 D:2: layout_loops_ring D:3: layout_rooms D:4: layout_rooms, nicolae_okawaru_hey_there's_oka_statue_tiles, lemuel_crystal_altar, lemuel_crystal_altar, minmay_temple_entry_crystal_x, hex_tiny D:5: layout_cave_pods, mainiacjoe_overflow_tiny_flanked, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_pond_c, serial_bayou_lake_a, serial_shops, nicolae_take_the_stairs D:6: layout_basic, nicolae_overflow_lobbying_the_gods, serial_shops, shop, nicolae_shop_statue_plus, nicolae_inconvenience_store, nicolae_ossuary_entry_false_entrances, uniq_edmund Temple: minmay_temple_bridge_abc Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 5 | 5.0 Conjurations | 5 7 | 7.0 Fire Magic | 2 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 73 | 1 | || 74 Melee: Unarmed | 73 | 1 | || 74 Cast: Magic Dart | 56 | 56 | 35 || 147 Searing Ray | 1 | 17 | 14 || 32 Fulminant Prism | | 1 | || 1 Read: Identify | | 4 | || 4 Immolation | | | 1 || 1 Blinking | | | 1 || 1 Acquirement | | | 1 || 1 Brand weapon | | | 1 || 1 Amnesia | | | 1 || 1 Stab: Sleeping | 3 | | || 3 Distracted | 1 | | || 1 Armour: Robe | 65 | 25 | 15 || 105 Dodge: Dodged | 67 | 12 | 6 || 85 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5326 | 4985 | 341 | 688 | 3552 | 7 | 760.9 | Dungeon | 5302 | 4961 | 341 | 688 | 3552 | 6 | 883.7 | Temple | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1628 daAuts D:5: 1156 daAuts D:1: 1041 daAuts D:4: 732 daAuts D:3: 671 daAuts D:6: 71 daAuts Temple: 24 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 37361 | 15 | 12 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 9 || 9 Kill Undead | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 16 || 16 Kill Undead | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++-------