Dungeon Crawl Stone Soup version 0.34-a0-93-g1959ad8d6d (webtiles) character file. Game seed: 9056856794292746036 109 dhwangdo the Conjurer (level 4, -7/35 HPs) Began as a Demonspawn Conjurer on May 29, 2025. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (10 damage) ... on level 4 of the Dungeon. The game lasted 00:03:31 (3410 turns). dhwangdo the Conjurer (Demonspawn Conjurer) Turns: 3410, Time: 00:03:31 Health: -7/35 AC: 5 Str: 8 XL: 4 Next: 59% Magic: 8/8 EV: 16 Int: 20 God: Gold: 127 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . g - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: agile, very slightly contaminated A: claws 1, powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons g - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) f - a +2 cloak (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of blinking h - 2 scrolls of teleportation i - 3 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} l - 2 scrolls of enchant armour {unknown} n - a scroll of fear {unknown} o - a scroll of immolation {unknown} r - 2 scrolls of noise {unknown} Potions b - a potion of magic e - 2 potions of ambrosia {unknown} j - 3 potions of might {unknown} m - a potion of berserk rage {unknown} p - 2 potions of brilliance {unknown} q - a potion of enlightenment {unknown} s - a potion of mutation {unknown} Skills: + Level 3.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 44% 2d8 6% 1 Shock Conj/Air 44% 1d5 6% 1 Confusing Touch Hex 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dispel Undead Necr 3% 3d7 80% 4 Ignite Poison Fire/Alch 3% N/A 80% 4 Sticky Flame Fire/Alch 3% 2d4 80% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have sharp fingernails. You sometimes gain a little power by taking damage. Message History Crazy Yiuf the Enlightened comes into view. He is wielding a +3 quarterstaff of chaos and wearing a +0 cloak of preservation. Found a hammer. Found a runed translucent door. Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of preservation (asleep, 100% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf shouts! (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You focus on the pain. You feel your power returning. You are electrocuted! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel agile all of a sudden. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of preservation (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel your power returning. You are electrocuted! You die... ..# # ..#.#.. ....... ....... #.... .....# ##...##♣♣♣ ♣ #.......♣.♣ ##### #.......♣ #.@.# #......♣ ♣.+..j# #.....♣♣ ♣♣#..)# #.###♣♣ ##### #. # You could see Crazy Yiuf. Vanquished Creatures 6 adders 2 dart slugs 4 ribbon worms 4 endoplasms 4 hobgoblins An orc (D:3) 2 quokkas 5 ball pythons 7 bats 7 frilled lizards A giant cockroach (D:2) 7 goblins 8 kobolds A rat (D:3) 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 292 | D:1 | Reached skill level 1 in Fighting 568 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 568 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 1281 | D:1 | Learned a level 2 spell: Searing Ray 1545 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 2044 | D:2 | Found a faded altar of an unknown god. 2436 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2436 | D:3 | Reached XP level 4. HP: 35/35 MP: 2/8 3405 | D:4 | Noticed Crazy Yiuf 3410 | D:4 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_slurped_away D:3: layout_basic, zin_scriptorium, kennysheep_generic_room_6 D:4: layout_basic, nicolae_overflow_two_pavilions, portal_sewer_entry_e, serial_shops, shop, uniq_duvessa, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.5 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 21 | 2 || 23 Unarmed | 1 | || 1 Cast: Magic Dart | 93 | 32 || 125 Searing Ray | 3 | 2 || 5 Use: Scroll | | 2 || 2 Armour: Robe | 33 | 9 || 42 Dodge: Dodged | 19 | 9 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3411 | 3320 | 91 | 35 | 2831 | 4 | 852.8 | Dungeon | 3411 | 3320 | 91 | 35 | 2831 | 4 | 852.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1227 daAuts D:1: 1189 daAuts D:2: 983 daAuts D:4: 10 daAuts